Two Worlds II Preview and Review

Depending on where you’re living on this planet, Reality Pump’s Two Worlds sequel may or may not be available from your local stores. If you’re living in North America and it isn’t (like us), then AtomicGamer’s preview serves as a nice appetizer:

You’ll start out with the usual linear intro in a dungeon that we see in so many RPGs like this, but you will quickly break out and get to a small island off the coast of the game’s huge mainland. Once you get off of it and into the (main) game, the world is wide open, but you’ll quickly find that picking a direction and going off-script won’t serve you as well as it did in Oblivion. Unfortunately, only trial and error can determine what monsters you can realistically fight and kill without getting destroyed, as the world seems hard-coded with levels for every monster you encounter, even if they’re just higher level versions of monsters you’ve already easily killed. That can actually be a good thing for reasons that have been rehashed many times with regard to Oblivion’s odd system of dynamically matching every monster and opponent in the world to your level, but it’d have been nice to have some way find out how difficult it’d be to take on an enemy before you just give it a shot (and in some cases, get one-shotted by him).

But if that’s not the case and the buying temptation is a reality for you, then All Age Gaming’s review should help you make up your mind with a score of 8/10:

Some will not like this game, that’s a given. Some will simply ignore it from its predecessors reputation and from initial screen shots. Take a leap of faith and give it an honest shot though, and no RPG fan could deny what this offers is second to none. She may not be the prettiest girl at the prom, but she’s got the best personality and the coolest parents. That is to say, don’t be such a shallow gamer and get in on one of the most genuinely interesting gaming gems and classic-feeling RPGs that consoles have to offer.

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