Two Worlds II Preview

RPGWatch brings us a quick set of Two Worlds II impressions after spending a couple of hours with Reality Pump’s sequel. While positive, there are definitely some reservations within:

The game has been stable and the performance is excellent but there’s an obvious lack of detailed polish. The menus and inventory icons look “chunky”, the animation lacks “weight”, there’s a lot of clipping and the in-engine cut-scenes are amateurish. Very early on there’s a cut-scene where an ally is about to die but – in Rob Roy style – he grabs the sword of the enemy with one hand and lands a mortal blow with the other. At least, I think that’s what happened. In my game, the ally vaguely waved his hand near the sword and suddenly killed the other. Later, a key cut-scene didn’t trigger but left me with a black screen and a couple of warthogs on the savannah have promptly sunk beneath the earth and disappeared as my arrow struck.

In addition – for my taste – the potentially great graphics are smeared with too much vaseline from the excessive HDR lighting. And for some reason I can only select “none” or “1x” for antialiasing.

None of this is terribly important to me but it does take the sheen off. Just to be clear, everything works fine if you ignore the guy standing over there with his leg clipped up to the knee.

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