Two Worlds Q&A

Gaming Target has published a short Q&A with Reality Pump’s Miroslaw Dymek about their upcoming combat-heavy fantasy RPG, Two Worlds.

Q: Somewhat along the same lines, how large do the roles of accountability and good/evil/etc choices play in Two Worlds? Would you care to give us a dramatic example or two of their impact?

A: There is quite a lot interaction with NPC, mainly through dialogue, but there are also some situations that will force you to make a decisions within a certain (small) amount of time. Taking no action is also a decision, like in the situation where one of your employers is being hanged. Will you attack the guards and save him, kill him with your own hands or just look on as the executioner does his job? Whatever you choose, the decision will resound with serious consequences later in the game.

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