Two Worlds Review

Fragland.net lands another blow against Two Worlds’ reputation, claiming that the game “sucks monkeyballs”.

Yet again we have something bad to say about the game. Although the graphics look real nice and smooth (especially the environment and living things around you), it lacks the fluency it should have. All the visual beauty has come at the cost of performance. From time to time, I’d even say quite often, you’ll get some type of strobe-effect where everything starts to stutter quite hard. On top of that, the animations of most moving things seem quite glitchy and might even seem a bit neglected. I’ll refer to the horses again: the animal can actually move without even moving, let alone bending, a leg. Also the collision detection dares to do some pretty crazy things and this mainly at crowded places, just image the two town-nutters running straight through eachother! Two Worlds indeed.

Also the sound isn’t all it should be. The soundtrack itself is quite decent and does give you the epic feeling, but yet again this is all nullified by other malicious facts. Or they were out of budget and couldn’t pay any decent voice actors, or they just don’t recognize talent when they see it. Anyways, the acting level by the chosen (artists) is everything but OK. In this game, they try to imitate the elder English language, something they do quite decently in itself, they only forgot to put some feeling in the voices. It’s like they read it straight from a sheet of paper. Another thing they apparently don’t understand back in Poland is something called (synchronization of lips and sound). Yet another crucial error they made during the development of this game for Xbox 360. It’s like watching a dubbed Hollywood classic in Germany. Yet again it’s a pitty since there was a certain potential, just like there were in the field of graphics and controls of mainly the horses.

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