Two Worlds v1.6 Patch Released

Zuxxez Entertainment and Reality Pump have released a v1.6 patch for Two Worlds, which addresses multiplayer issues among other things. Grab it from the official site or Gamer’s Hell. First, the press release:

“Two Worlds” takes the next step

Karlsruhe, 19th November 2007 The (Two Worlds) developers are sheer perfectionists they’re still working on fine-tuning their current RPG megahit and another result of these Herculean efforts will soon be available in the form of Update 1.6, a package that’s chock-full of enhancements. This time they focused on the Multiplayer mode – the lag problems have now been largely remedied and the balancing of the various game modes has been made even more sophisticated and here are just two examples of how the Single Player version has also benefited from the new data package: the control system of the horses has been enhanced yet again and. wait for it. if the player pays an appropriate fine, he may now re-enter towns where he has killed in the past!

You’ll find the PC version on www.2-worlds.com and the Xbox-360 version on Xbox Live.

And here’s a list of all the fixes:

Both platforms (PC and Xbox 360)
– Horse steering has been improved
– Character development curve not as steep over level 25
– HP regeneration slower for max values above 2000
– Death strike skill – executable by strike button while in sneak mode
– Critical hit skill fixed
– Damage is now allowed over 32000
– There is a cap on damage and armor at 99999
– Necromancer spells have been balanced
– Magical boosters – effect restricted to 5 boosters
– Stacking potions with different statistics – fixed
– Objects stacking – objects can’t be stacked up if result has higher level requirements than current player level
– Equipment Class cap on 50
– When killing in towns – after you leave the town and go back guards will ask you to pay instead of immediately attacking you
– NPC’s in towns don’t resurrect
– Tweaked hi- level monster balance
– Wing Membrane ingredient added to Helllord
– Dragons strike not breakable by player hit
– Bomb traps attached to some chests and wardrobes
– Balanced number of lock picks in chests and wardrobes
– Walking under water and not dying has been fixed
– Inaccessible Cave north of Ashos has been fixed
– Multiplayer Lag issues have been improved
– Multiplayer too many skill points generated due to combat stats has been fixed
– Friendly fire disabled in RPG mode (players cannot damage each other)
– Resurrect spell on players has been disabled
– Experience points for killing players has been removed
– Disarming skill disabled against other players
– Freezing/stopping spells disabled against other players
– Multiplayer RPG quests given to all, reward splitter between players
– Team assault – main monuments 50 times stronger
– Barbarian – berserk skill in PvP reduced to 5
– Chest and wardrobe lock levels improved in multiplayer

PC specific:
– Issue of moving money between servers has been fixed
– Maps D2,E4,F4, Multiplayer Tharbakin – missing triangles or flying objects have been fixed
– Enter opens console in single player
– Horse steering – stopping horse by back key changed
– Cloning character when logging on new WarNet server is fixed
– Boosters disappearing in Arena modes
– Atmosoheric fog for multiplayer towns added
– Chat over open dialogs possible (by F11 chat dialog)
– All PVP arenas unlocked from beginning

Xbox 360 specific:
– Improved single player framerate
– Interface – repeat changes selection left stick hold added
– Game HDD cache cleaning possibility – RB + A + B during game launch
– Achievements for 5 elements is fixed
– Map interface improvements – only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
– Hit info fonts larger
– (BACK Show Instruction) text disappears
– Double saving multiplayer characters to protect character lost from power-off or hard-locks
– Interface – no controls after “server refused connection” is fixed
– Doubling gold in multiplayer is fixed
– Doubling objects in multiplayer is fixed

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