Underworld Ascendant Reaches Funding Goal, Updates #22-23

Underworld Ascendant has received one new update dealing with the potential of VR integration, which would be undoubtedly interesting by itself, but most importantly, it’s also finally reached its $600,000 funding goal, with 6 more days of crowdfunding campaign to go.

An excerpt from celebratory update:

The team will celebrate and enjoy for a long moment. then right back to work! We are relishing climbing up into the stretch goals over the next 6 days of the campaign. Let’s enjoy that together. Then we can have an even bigger collective celebration.

Speaking of stretch goals. Once it became apparent that we would not necessarily be zooming up and past the $1.2M stretch goal, we decided that it made more sense to break out the $150,000 big stretch goals into 3 smaller $50,000 chunks each. Breaking it out like this gives the community a better chance to reach at least 1 or 2 of the 3 original features within whatever stretch goal we end up in, rather than making it an all-or-nothing proposition.

We have also taken this as an opportunity to shift around a couple of the features. Most notably, we swapped the Necropolis and Haunt, with the Underswamp and Lizardmen. These are both very similar scoped features. We made the swap because we’ve seen a lot of chatter about the Lizardmen, which seem to be a fan favorite, and we wanted to up the odds that they would get reached.

So let’s pull together and make sure that we can reach the $750,000 mark, and bring the Lizardmen to their swampy home in the Stygian Abyss. They’re counting on us!

Congratulations to OtherSide Games for the success of the Kickstarter campaign. We sincerely hope that, when released, Underworld Ascendant will be able to stand next to its seminal predecessors and perhaps even improve upon their foundation.

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