Unofficial Arcanum Patch Progresses

I’ve been keeping a half-eye on Drog Black Tooth’s Unofficial Arcanum Patch (download here), and it seems to be progressing well. To be honest, I was a bit surprised that someone thought the game needed patching as v1.0.7.4 runs fine for me, but check out the changelog for v080415 yourself:

-Added race icons for Dark Elves, Ogres and Orcs. Now you can distinguish them from their brotherly races. Note: icons were in the game, but due to laziness were unused. No idea why, they’re actually quite beatiful.
-Fixed art for Elixir of Hypnotic Suggestion.
-Fixed typos in dialogue for Raven, Zan Alurin, Alice and Willow.
-Fixed Alexander’s dialogue and dying script. This allows for properly getting his ending.
-Added a missing line to Nasrudin’s dialogue.
-Fixed issues with Kraka-tur’s journal and Kraka-tur’s dialogue. Now you have an option to shame him if you read the journal, and he also properly recognizes both his journal and eye.
-Fixed mixed up responses for dummies in Pollock’s dialogue.
-Fixed Surly Virgil’s dialogue. Now he properly leaves the party and has a proper response when jilted.
-Fixed Virgil’s dialogue so he now recognizes the crash site and tells PC about it when asked.
-Fixed wrong line number in generic npc class responses.(gd_cls_m2m.mes)
-Restored HEF2 (Half Elf Female 2) and NPCJay (Jayna Stiles) portraits from the beta version as the ones in the final are clearly inferior to them.
-Fixed palettes for Large Wool Jacket and Heavy Rags.
-Fixed Darm Helm. Its effects are no longer permanent. (Original script contained a typo, wrong line number)
-Fixed Black Stone Blade. Its effects are no longer permanent. (Original object had a wrong WIELD_OFF script attached)
-Fixed the exit of Stone Cutter Clan script. Now it teleports you to the proper location.
-Dark Elves, Ogres and Orcs stats are tweaked a bit to match their brotherly races.
-Ogres and Orcs are no longer considered monster (except for summoned ones).
-Kerghan’s Dragon Form now has a monster flag, so he can do proper damage, 5-20 of normal, poison, fire and electrical, as it was meant by developers. Note: Critters in Arcanum can do custom unarmed damage only if they have one of the monster flags (monster, undead, animal, mechanical).
-Naked Halfling was missing an undead flag. Now he can do his proper damage, 15-40 of normal.
-Added large basic and bronze platemails, large and small dragon skin leathers, small dread armor, normal and small dark, bronze and red barbarian armor to shops. No way to get most of these types of armor otherwise.
-Fixed issues with Dweomer Shield and Reflection Shield spells. They no longer work on mind controlled creatures (this includes summoned ones), thus they won’t allow for making anybody a permanent follower glitch anymore.
-Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial to level up your followers.
-Drog Black Tooth now has a proper race.
-Ivory and Whysper in Qintarra now have proper races.
-Silver Lady is now leveled up, has no pickpocket, no disintegrate and no flee flags, and most of all has a missing floating animation restored.
-Race fixes for almost all guards in T’sen-Ang. (They were elves instead of dark elves and it’s easy to see now with races icons fix)
-Void party: Gorgoth and Krakatur now have proper monster flags and proper custom damage. Bane of Kree is leveled up, Arronax now has a proper race (no longer human).
-Race fixes for 3 dwarves in Wheel Clan.
-Race fixes for Orc Bandit in the Boil, 2 Dark Elf Guards outside T’sen-Ang, Bunny at Madam Lil’s, Halfling Villager in Shrouded Hills, Elf Thief, Half Ogre Bandit and Halfling Bandit on the Isle of Despair, Willoughsby (first appearance, with Smythe), Ogre Bandit at the Crash Site. They all had wrong races.
-Evil Joachim at docks is leveled up to match the one at the city entrance when you walk to Caladon on your own. (Yes, there are two of them, you get a one based on how you got to Caladon)
-Fixed basic proto issues for 10 Orc Berserkers in the Boil, proper gender and soundbanks now.
-Fixed Stringy Pete and his crew basic proto issues: they no longer do 0 damage if disarmed and have proper soundbanks.
-NPCs will no longer pick up boulders on their own.
-Both hushed revolver and hushed pistol are now silent. That is, they can only be heard within 2 tiles.
-Fixed descriptions for Chapeau of Magnetic Inversion and Potion of Intellect.
-Added a missing line to Simeon Tor’s dialogue.
-A medical arachnid made by player is now functioning.
-Machined Plate now gives a proper strength bonus. (Script counters weren’t set)
-Fixed Nasrudin’s dialogue for dummies.
-Fixed typo in Magnus’ dialogue and added global flag which affects Thorvald’s dialogue.
-Swyft now properly disbands in Tarant in all cases.
-Now you can properly accept Swyft’s quest with high haggle skill.
-All methods to become a friend of Molochean Hand now work correctly.
-Creep Armour now gives a bonus to backstab, just as the description says.
-Fixed wrong haggle conditions and missing global flags in the dialogue for the Molochean Hand Agent at Shrouded Hills.
-Fixed the Master Mage of Water’s dialogue for dummies, now the former student appears in front of the gates in this case as well.
-Fixed Weldo Rubin’s dialogue, now he waits, disbands and rejoins properly.
-Fixed Weldo Rubin’s stats, now he has an auto-leveling scheme, so he can level up properly.
-Revolver Parts now have proper art.
-Small Robe of the Chameleon now has proper art.
-Tarant Sewers now use a correct music track.
-Geoffrey and Perriman dialogues and scripts are fixed, now you can have them both in your group if you’re a master of persuasion and have charisma of 20.
-Fixed Simeon Tor’s dialogue, now he properly recognizes Perriman and Geoffrey.
-Maxim will now recognize parts for a Mechanized Gun and build one for you.
-Fixed description on a Wise Woman in Caladon (no longer says “Halfling Villager”).
-Fixed Nicholas the Bartender at Madam Lil’s. He was using a generic bartender dialogue, while he had a proper one. His dialogue is rather funny, he gives you free drinks when you pay for a girl, and when you get drunk enough you get an option to sexually harass him, his comments are priceless (and random!).
-Magick Beans are now fixed.
-You will no longer be able to pick up hostile automatons and make them your followers.
-You can no longer sell the real Stillwater Giant’s pelt to H.T. Parnell more than once.

NEW FIXES ADDED (WILL BE INCLUDED IN THE NEXT VERSION):
-Fixed paperboys’ descriptions.
-Fixed description for train ticket agent in Ashbury.
-Added bow skill to Tattered Bowman, Kite Bowman and Insectress Hunter (they had 0 bow skill).
-Added melee, dodge, bow and firearms skills to various NPCs in random encounters, such as Molochean Hand assassins, orc bandits and bounty hunters (they didn’t have any skills).
-Fixed mixed up names for barbarian armor.
-Filament Sword now does proper damage.
-Added missing ground art for Magic and Mystic Great Swords.
-The Master of firearms now tells you that the monastery of Halcyon Order is in Vooriden (not Roseborough) and marks the location on your map as well.
-Fixed the Hexed Dagger in Bessie Toon’s mine, now it has proper description and does proper damage.
-Fixed Master Mage of Water’s inventory (his arcane staff was lying at his feet).
-Fixed description for Caladon’s Crusading Chain (it had Amulet of Leadership’s description attached by mistake).
-The Ring of Influence now has a description.
-A dresser in Mooreland residence now has a description.
-Fixed a typo in professor Aldous Buxington’s dialogue.
-Fixed some minor problems with Nicholas’s dialogue.
-Shadowing Robe now adds +2 (not 5) prowling bonus.
-Robe of the Chameleon now has proper description and adds +2 (not 5) prowling bonus.
-Medallion of Silence now works properly.
-Fixed conditions in the dialogue for a half-ogre guarding the painting.
-The Kite Sword doesn’t have technological complexity anymore.
-Added descriptions to the Ring of Virility, the Jewel of Hebe and the Lucky Medallion.
-Fixed the Charming Medallion and the Ring of Poison Resistance.
-Normal and small Barbarian Clothes are no longer considered technological.
-The Stiletto no longer has technological complexity.
-Fixed some problems with Magnus’s dialogue. (Now he gets angry and won’t join you anymore if you negotiated with Schuylers.)
-Fixed a broken sector in new Tarant Sewers which was playing Arcanum main theme as an ambient track, thus interrupting the correct music track.
-Some parts of the canal in Tarant were walkable. Now it’s fixed.

Massive.

Thanks for the reminder, galtzaiLe.

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