Vanguard: Saga of Heroes Interview

Warcry has conducted an interview with Sigil Games’ Nick Parkinson, quizzing the community manager about their soon-to-be-released fantasy MMORPG, Vanguard: Saga of Heroes.

Q: You guys have put a lot of effort into the development of non-combat classes. Can you about your diplomacy system as it exists today and what you feel it adds to the game?

A: diplomacy system in Vanguard allows players to learn the history and legends of the world of Telon, while influencing the game world itself. Political and social changes can be made by groups of determined diplomats, causing benefits for all. An example of this is the ability to make a city a haven for crafters by working to create a number of city buffs that benefit all crafters who work there. Adventurers will gain the advantages of greater hit points, harder hitting spells, and boosts to their run speed through the efforts of players using diplomacy.

As a sphere, diplomacy uses a unique skill system that emphasizes the player’s skill. Through an innovative card game, players will experience the push and pull of a conversation by playing cards such as “Aggressive Statement”, “Truth Be Told”, and even “Cult of Personality.” As your character gains skill in diplomacy, larger rewards await in the form of unique diplomacy gear, upgrades to adventuring gear, and access to some of the places of power on Telon.

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