Vanguard: Saga of Heroes Interview

Ten Ton Hammer has published a three-page GDC interview with Sigil Games’ Jeff Butler, April Jones, and Ryan Elam about the team’s current and future plans for Vanguard: Saga of Heroes.

With all this talk about reinvention and the adaptation of games and, specifically Vanguard, just what does the team at Sigil think about the current outlook of Vanguard. Is it staying close to the design that they’d initially dreamed up?

(It’s not really deviating,) Butler said. (I think you could talk to some different people at Sigil who had a certain view of the market where they wanted Vanguard to land and maybe weren’t looking at all the other games that were out there. Some people who didn’t want to include one element of the game or another.)

(But on a whole, I think if you took a cross-section of Sigil that the entire company is behind bringing Vanguard to its appropriate place in the market,) he continued. (We want it to be a fun game to play across the board and is a more challenging and in-depth experience than other massively multiplayer games.)

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