Version 1.62L Patch Notes (Test)

Here’s a full rip of the notes, from the Camelot Herald’s Pendragon section:

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Dark Age of Camelot

Test Version 1.62L Release Notes

Wednesday, May 28, 2003

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1.62L is comprised of tweaks and fixes to changes introduced in the 1.62 line of test patches. Most of these items came from tester and Team Lead feedback.

ANIMIST LINE OF SIGHT NOTE

Please note that we are aware of additional Animist line of sight issues that have not been addressed in 1.62. These problems still affect, in some cases, pet and caster line of sight. We’ll keep working on these issues, even if they don’t make it into 1.62.

NEW THINGS AND BUG FIXES

– Based on tester feedback, Animist Bomber pet velocity has been reduced to its original values. This is a Pendragon only change.

– Animist pets will now attack all purple monsters. There was a bug where their pets would not attack the highest level purple monsters.

– Flying monsters that are killed now properly sink to the ground. There was a Pendragon-only bug that kept them floating in the air, even while dead.

– Based on player feedback, Combat Style snares now break when the target takes damage, like before. The bug fix where dual-wielding classes broke their own snare has been fixed, as has the bug where damage adds on melee classes broke snares.

– Based on player feedback, Nearsight spells have been reset to two minute durations. Please note that nearsight spells still have an immunity timer of one minute, which gives nearsighted players at least some time to not be under the spell’s effect.

– We fixed a bug where proc buffs appeared to stack on the client interface (i.e. when you had more than one of these buffs active, you would see two icons); however, only the highest level proc buff was actually in effect. We’ve made it now so you’ll only see the highest level buff icon on the interface, as it is the only active one. Please note that a player can have offensive and defensive proc buffs affecting his character at the same time.

– Rapid Fire now has its own icon.

– We fixed a bug with pets where when they were set to “aggressive” would target monsters too far away run off after them. This fixes a Pendragon-only bug.

– We’ve fixed numerous spell animation, sound, effect, and icon problems.

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