Video Games: Are They Art?

The London Review of Books has cranked out an interesting article that spotlights several video games in attempt to determine if they’re forms of artistic expression. Both BioShock and Fallout 3 are used as examples:

One of the hottest philosophical topics on the internet is Ayn Rand. Her ‘˜objectivist’ philosophy, positivistic and materialistic and focused on the need to get society out of the way of the genius so that he can get on with his geniusness, is popular with a broad spectrum of alienated semi-young men tapping away at computer screens and dreaming of world domination. Complicating the picture is the fact that she was also the main intellectual influence on her close friend and protégé Alan Greenspan, author of the recent monetary boom we were all enjoying so much until it destroyed the world economy. The only thing which isn’t ridiculous about Rand and her ‘˜objectivism’ is the number of people who take her seriously. It would be a good time for someone to publish a work of fiction or make a movie going into Rand’s ideas and duffing them up a bit for instance, imagining what it would look like if a society with no laws were turned over to the free will of self-denominated geniuses.

Well, someone has done that, except it isn’t a book or movie, it’s a video game. BioShock, which came out in 2007, was conceived by Ken Levine and developed by 2K Boston/2K Australia, and is set in an alternative-reality version of 1960. The main character from whose perspective you play the game is involved in a plane crash in mid-Atlantic, and ends up in an underwater city called Rapture which, he learns, was founded by one Andrew Ryan (spot the near anagram) as a genius-led paradise of unrestricted scientific experiment. The scientists invented a technology of genetic improvement, ‘˜splicing’, and under pressure to keep this secret, Ryan made a fatal mistake: he passed Rapture’s only law, forbidding contact with the surface. This law instantly made smuggling a profitable business, and a criminal empire developed. Rapture descended into civil war, and then into the world of the game: a dystopian horror in which genetically altered ‘˜splicers’ run amok. BioShock is visually striking, verging on intermittently beautiful, also violent, dark, sleep-troubling, and perhaps, to some of its intended audience, thought-provoking. The game was a huge hit, and I have yet to encounter anyone who has ever heard of it.

Already quite a few games offer what’s known as ‘˜sandbox’ potential, to allow the player to ignore specific missions and tasks and just to roam around. (Many people’s favourite aspect of the Grand Theft Auto games involves their sandboxiness. A favourite sandbox activity in the California-set Grand Theft Auto: San Andreas was simply driving to the coast and watching the sun go down over the ocean.) I think more and more games will make this central to the user’s experience of the game, and one straw in the wind here is Fallout 3, a new game from the producer Bethesda. It’s set in a post-apocalyptic 2277, and your character begins the game living in Vault 101, a bomb shelter set near the ruins of Washington. The game has the usual props and targets, but one of the most striking things about it is the opportunity it offers to explore the bombed-out, desolate, intensely evocative city. This is something which, once you’ve done it, I suspect will be difficult to get out of your head and it is a glimpse of what games can do at their best.

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