Wahrammer 40,000: Inquisitor – Prophecy Expansion Released

Back in June a massive update for NeocoreGames’ Wahrammer 40,000: Inquisitor – Martyr overhauled the game’s combat along with a good deal of its systems. And now, you can also purchase a standalone expansion for the game on Steam for $24.99 or your regional equivalent. Wahrammer 40,000: Inquisitor – Prophecy offers a number of new story missions, two new enemy races, a new class, and an assortment of miscellaneous improvements. Here’s the official release trailer:

You can find the latest patch notes for the base game here, and read the expansion’s official description below:

IMPORTANT: You don’t have to own Warhammer 40,000: Inquisitor – Martyr to play this game.

IMPORTANT: for Warhammer 40,000: Inquisitor – Martyr players: Existing characters, their items and their progress are carried over to the expansion, adjusted to the new 2.0 rules and mechanics. Owners of both Warhammer 40,000: Inquisitor – Martyr and Warhammer 40,000: Inquisitor – Prophecy won’t require separate clients to run the game and the expansion.

WARHAMMER 40,000: INQUISITOR – PROPHECY

Deep within the darkest reaches of the remote Caligari Sector, beyond barriers formed by churning Warp-surges, lies a vast area tainted by the Chaos Gods and threatened by the rise of the foul Xenos. On the barren Death Worlds the hideous Tyranids are slowly coming back from their hibernation, long decades after the defeat of their colossal Hive Fleet, while the Imperium of Mankind faces a new wave of unexplained attacks by Aeldari warriors fleeing their dying Craftworld. And if that wasn’t enough to alarm the Holy Inquisition, a mysterious presence with potentially devastating powers has returned from the Warp on the long-lost “Martyr”, destined to fulfil a prophecy that could change the fate of the entire Sector.

A STAND-ALONE EXPANSION

Warhammer 40,000: Inquisitor – Prophecy is a stand-alone expansion for the grim action-RPG Warhammer 40,000: Inquisitor – Martyr, set in the violent 41st millennium, when the galaxy is at constant war. Purge the unclean with the most powerful agents of the Imperium!

Now you can also carry out the Emperor’s will as a Tech-Adept Inquisitor, a former acolyte of the Adeptus Mechanicus who decided to join the Holy Ordos to become one of the mightiest agents of the Imperium; combining the sacred technological mysteries with the relentless dogma of the Inquisition, he has become an unstoppable force. Or continue the unfolding saga of the Alpha Pariah with one of the original three classes introduced in Warhammer 40,000: Inquisitor – Martyr in a Caligari Sector slowly succumbing to madness and war.

KEY FEATURES

New class
Play as a Tech-Adept Inquisitor and summon and enhance units in battles to help you defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics and offers a unique skill-tree and various new melee and ranged builds.

New and Revamped Gameplay Elements
Inquisitor – Prophecy offers several features of Inquisitor – Martyr. These include 2-4 player co-op missions, destructible environments, all previous enemy races and units, and the unique gore of the Warhammer 40,000 universe. Moreover, Inquisitor – Prophecy is based on the 2.0 update for Inquisitor – Martyr, bringing the base game’s new level cap, redesigned loot system and levelling, the new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion too.

New Campaign
The story that began in Inquisitor – Martyr continues in three new and stand-alone chapters, with one chapter solely focusing on the Tech-Adept Inquisitor investigating a great mystery which slowly ties into the unfolding plot.

New Settings
Discover sacred monasteries, perilous research sanctums, unforgiving deserts and ruthless worlds churning with molten lava.

New Enemy Races
Inquisitor – Prophecy introduces the Aeldari, including Howling Banshees, Fire Prisms, Warp Spiders and Swooping Hawks; and the Tyranids, including Carnifexes, Zoanthropes, Hormagaunts, Raveners – and many others.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 10020

Leave a Reply

Your email address will not be published. Required fields are marked *