Warlords Battlecry III v1.01 Patch Released

Infinite Interactive has released a v1.01 patch for Warlords Battlecry III, which fixes a variety of bugs. A full list of fixes to follow:

– Fixed a random crash to desktop involving the A.I.

– Fixed a crash to desktop involving Undead (especially in Multiplayer)

– Fixed a crash caused by the Knight’s Quest ability (involving having 2 or more sides of the same race in the same battle).

– No more free Call the Dead for Liches

– No more free Call the Dead for Liches

– Serpentslayer now works

– Engineer skill now works

– Vampire is now causing Fear correctly

– Fixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian

– Removed Imps from the Wood Elf list in the editor

– Removed Elven Hunter from High Elves & Dark Elves in the editor

– No matter the bonuses applied, all spells now take a minimum of 1 mana to cast.

– No more double XP from hero skills on summoned troops.

– Typo: Fixed requirements for Wight from Dark Mill to Boneyard

– Typo: Added info text for seals & turtles

– Typo: Updated (Flaming Arrow) text to better describe what happens

– Typo: Updated (Resist Fire) text to remove the word (immune)

– Typo: Graveyard now mentions that it builds Skeleton Cavalry

Balance Changes

– Daemon: Imps get Fast Attack Speed

– Dwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m)

– Dwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m)

– Dwarves: Khazrimi Guard now take 100 sec & 175g 225s (not 90 sec & 150g 200s)

– Hero: Assassination attempts vs. Heroes now subtract the target hero’s level from the percentage chance of success.

– Hero: Comprehension spell no longer gives a flat 50% reduction to skill costs. It gives 25% + 5% per level of mastery (max of 50%).

– Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl)

– Hero: All-seeing Eye now gives +5XP per point (not +10XP)

– Hero: Bronze Golem spell is now 60 Mana (was 36 mana)

– Hero: Decreased the effect of the merchant skill (now increases at half the previous rate)

– Hero: DEX now gives 1 Resistance per point (not 1 per 2 points)

– Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points)

– Hero: DEX now affects a hero’s attack speed, not Morale (see below)

– Hero: Energy Skill now gives +5% mana regen per point (not +10%)

– Hero: Guardian Oak now gives +5XP per point (not +10XP)

– Hero: Healers no longer get Arcane Magic. replaced with Regeneration

– Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl)

– Hero: Invigorate spell now affects attack speed as well as movement speed

– Hero: Pillar of Fire does 100 + 40/lvl damage (not 120+ 60/lvl)

– Hero: Priests no longer get Arcane Magic. replaced with Magic Resistance

– Hero: Raise Champion Spell is now 65 mana (not 50 mana)

– Hero: Resist Missiles now gives resistance to missiles, not immunity

– Hero: Ring of Ice does 50 + 25/lvl damage (not 40+ 20/lvl)

– Hero: Rune skills now give +5% Life per point (not +10%)

– Hero: Slimemaster now gives +5XP per point (not +10XP)

– Hero: Spell recovery times (see below)

– Hero: STR now gives 1 Combat per point (not 1 per 2 points) and base hero combat is now 4 (not 8)

– High Elf: Moonguard max mana is now 25 (from 35), starting mana is now 10 (not 20)

– High Elf: Multitarget mana cost is now 25 (not 20)

– Knights: Inquisitor gets electrical damage

– Miscellaneous: Halved prices of items in shops

– Plague: Cryohydras now cost 200m 160c (not 200g 160c)

– Ssrathi: Towers now do 35 Piercing/Poison Damage (was 30 Fire)

– Swarm: Wasp now has Assassination (vs. air units only) like a Gnoll.

– Swarm: Scorpions get Fast Attack Speed

– Swarm: Towers now do 20 Magic Damage (was 30 Fire)

– Undead: Fallen Knight skill now costs 600g 800m (was 400g 500m).

– Undead: Wights now cost 70m to morph (was 50m).

– Undead: Slayer Knights now cost 250m to morph (was 200m).

– Undead: Doomknights now cost 350m to morph (was 300m).

New Rule Spell Recovery Times

– For a time, after a spell is cast, a hero may not cast another spell.

– This time is a number of seconds equal to 1, plus the base mana cost of the spell multiplied by the level of the spell and divided by 50. So for a 30 mana spell, 5 th in the spell list (level 5) this would be 30*5/50 = 4.0 seconds. For Heal Self, this would be 1*8/50 = 1.16 seconds.

New Rule Hero Attack Speed

– A hero’s attack speed is now based off of his DEX, not his MORALE. Morale still affects all of his troops, but his own speed will be 1 second less 0.01 second for every point of DEX over 10. This may not go lower than 0.4 seconds.

New Features

– 2 New music tracks

– 15 New Magic Items

Lobby

– Improved dedicated server

– Improvement to the automatic restart mechanism

– Text input buffer increased

– Automatic patch update

– Icon for players currently in a game

– Player idle icon

– Updated help messages

– Private message window

– Various stability improvements

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