– Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems. – Fixed enemy (unlimited AP) movement bug that allowed them to sometimes move much farther than intended. – Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit. – Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed). – Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join. – Custom portraits will now work correctly when Windows account username contains non-English characters. – Added support for (Very Large) text. – Added 50 messages to load screens containing gameplay hints and tips. – Loading now continues when the game is tabbed out, and pauses after finishing. – Further UI fixes and improvements, such as new and correctly used icons. – Many localization updates and bug fixes across all languages.
Combat/Gameplay
– Capped move towards target for ranged AI by maximum movement range (this prevents enemies from moving too far in combat). – Added a travel speed toggle on the world map. This new feature allows you to travel at approximately double speed to save time if you want to rush around the wasteland. – Fix to prevent force attack from breaking when switching between normal and AoE weapons. – Dismissing a CNPC via the character info menu will now transfer their inventory items to the party. – Camera should now respect height field in combat to prevent (dips) and other issues when moving it around. – Meson Cannon attack comes from the center of it, so you can’t hide under its barrel anymore. – Fixed computers to not be active at start to prevent farming experience. – Fixed some turning/facing oddities and bugs in combat. – Lowered weight of rad suits to 1.0. – Added camera pause when an NPC dies in combat. – Added a new status effect for when you Animal Whisper a possum. – It should no longer be possible to use Weaponsmithing before committing points in the skill. – Adjusted tier 3 weapon drops to not have Meson Cannon drop at a higher rate than is intended. – Fixed issue where some high level guards had too high of a critical hit chance. – The encumbered status effect indicator will now be updated correctly if encumbrance is caused by a status effect that ends. – Fixed improperly trying to unequip the primary weapon twice when being disarmed. – Pain Relievers rank 3-6 take 4 AP to use now. – Made Ag Center enemies immune to the Pod Infection. – Removing a high capacity magazine now resets ammo count properly. – Prevented suicide monks from exploding after a critical hit but not taking any damage. Would result in the enemy exploding in a giant explosion but still being alive. – Set description of radiation suits level 3-6 to the display name. – Now only teleport unconscious player characters to a combat square at the start of combat if they’re in the same combat bounds.
User Interface
– Added 50 new loading screen tooltips (some languages may not be supported yet). – Added support for (Very Large) text. – Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join. – Switching characters with the right/middle mouse button while dragging an item will now cancel the current drag. – Dropping an item on the (junk) tab should no longer leave the item floating attached to the button. – The HUD should work correctly at 4K resolution. – The inventory should once again use position data. – Made the options menu taller. More options at once! How could you not want that? – AoE weapon ranges should now be displayed correctly in the item info menu. – Equipped items will never show up in the inventory regardless of registry settings. – Equipped items will never show up in the trade screen. – Changed main menu buttons so that their colliders match the text. This helps prevent misclicks when starting the game and clicking through the movies quickly. – Fixed low resolution character portraits in character creation. – Custom portraits should load at full resolution again. – Pressing the enter/return key on the load screen will now attempt to load the last selected saved game, or the last hovered saved game if none has been selected. – Added bounds checking for the inventory grid. – Permanent corpses with lootable items now display the loot cursor. – Status effect tooltips should be resized correctly at different resolutions. – Fixed sprite positioning on loot menus. – Spamming the spacebar on the popup inventory menu should no longer result in a null reference exception. – Skill points counter in character screen will no longer blink if there are no points available. – Local map merchant icons should no longer be rotated. – Inventory items should no longer be sized incorrectly when they are equipped, then dragged back to the inventory, then dragged to an invalid container. – Slightly rearranged the combat initiative display to avoid overlap. – Text tooltips should now resize correctly regardless of resolution. – Added tooltips to the radio buttons. – Tooltip now shows stat values for party as well as enemies. – CNPC-owned items can no longer be sold via the (Sell All Junk) button. – The Burning status effect will now use the burn icon. – Improved the Leg Wound icon. – Improved the Blood Loss icon. – The range info area of the item info menu will now appear just below the description label. – Switching character gender will now change the character to a default portrait. – The world map HUD will no longer accept keyboard input while loading. – Updated the Point of Interest component on all the companion prefabs so they’ll show up in the scene map. – Fix bug with radio conversation calling EndRadioCommunication() prematurely allowing the next call to start before conversation ended and leaving the player locked in the conversation UI. – Added Ranger name tooltips to inventory and trade portrait buttons. – Enemy mouseover tooltips should now be correctly updated when keybindings change. – The world map Point of Interest popup background should now correctly resize at different aspect ratios. – The dismiss button in the character info menu is now disabled for unconscious CNPCs. – Added another check to prevent dead NPCs from displaying the cover icon. – Added or adjusted attachment points for underbarrel laser mod for some energy weapons and revolvers. – Tutorial messages are now hidden during cutscenes. – Pulled some shenanigans with junk flagging to make junk items appear (or not) usefully in the vendor screen. – Fixed negative number printing when item is removed from player’s inventory. – The current player character of a hotkey button is now controlled by the hotkey bar.
Miscellaneous
– Custom portraits will now work correctly when Windows account username contains non-English characters. – The game will now load levels when focus is lost, and pause correctly after loading. This lets you tab out of the game during loading and tab back when finished. – Audio is no longer stored in a scene file to help reduce memory use. – Deleted unused motion blur plugin. – The game will no longer automatically take a picture of a new character during character creation. – Chisel’s Pickles are no longer flagged as partyNoDrop. This should prevent them from being incorrectly transferred to the party when he is removed. – Gibbed NPCs don’t re-appear when returning to them from fog of war. – Moved radio calls into their own audio controller. – Fixed a portrait bug on OpenGL. – Removed unused projector textures from world maps (saves about 100 MB). – Set HUD, conversation and radio sounds to 80 kbps to reduce memory use. – Set ambient sounds to 96 kbps to reduce memory use. – World map pop up panels died too soon, taking some sound effects with them. Those sound effects have been moved to a longer-lived parent transform to prevent them from ending prematurely. – Several UI sounds weren’t properly flagged as 2D. They are now! – Optimized dressing room (the character paperdoll scene in character creation/inventory) a bit. – Improved settings for the terrain on both Arizona and California. Should provide less texture popping at the cost of performance. – Fixed memory leaks with speech bubbles. – Can no longer spam quickload on world map. – The player should no longer be able to open the character info screen while combat is starting. – Fixed up progress bar tick tooltips a bit. – Added SickDog_AliveLoop to AC_FeralDog, and added logic for dogs to switch between them. – Fixed close sound effect bad timing on inventory window. – Adjusted SSAO settings to be slightly better performing. – Kathy Lawson now sounds like a female when she dies. – Removed a bad sound from the UI. – Clothing items had no sound category assigned; fixed. – Unified sound effects on item move in trade screen. – Pause menu close sound effect was childed to the pause window when it closed, killing it before it could play. Gave it a better parent. – Improved sounds for the new world map movement buttons. – Fixed inventory and navigation button hover sounds on world map interface. – Adjusted headshot UI hover sound to be in line with others on the UI. – We now play a sound effect when function/F keys are used during conversations. – Usable skill items should now be usable on self if the player character has the associated status effect. – Fixed sun bias setting that was causing shadows on characters to be separated. – Fixed grenade having a white graphics artifact on it when equipped to a Ranger. – Adjustment to camera position during transitions.