WildStar: Community Comes First!

As a part of the series of weekly blog posts that the team at Carbine Studios is writing on the development of WildStar, Troy “Aether” Hewitt, producer on the title, illustrates the role and importance of the community in WildStar’s development. Here’s a sampling on the developers’ show-floor plans:

Speaking of our amazing WildStar Community team – we have been working around the clock to prepare for our next series of show-floor adventures.

While this will be a first time trip to Paris for some of us, we are all looking forward to making new friends and introducing new fans to our newly-announced MMO, WildStar! To make sure we do things right, we’ve got our resident Frenchman and European Community Lead, Loic “Atreid” Claveau, Sr. Community Manager Robert “Robeardo” Land, our Lead Narrative Designer Chad Moore, Animator Long Nguyen, who also happens to speak fluent French, and me, Troy “Aether” Hewitt, Producer.

Are you going to be attending Paris Games Week? If so, make sure you come by our booth to say hello! You can find out more about what we’ve got planned for Paris Games Week by visiting the NCsoft event portal, here. Activities and events will be updated at that link throughout the event, which runs October 21st through the 25th. We can’t wait to meet our French fans!

Of course, we’ll be continuing our weekly discussions via Facebook and Twitter, but we’ve also got plans to share more details about the WildStar characters you’ve grown to love. It’s a series of features that give you a deeper understanding of the personalities from our cinematic, including their background, with details on their races, their motivations for travelling to the planet Nexus, where players might run into them in the game world, and most importantly- more information about how players can expect these races to play.

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