Wizardry: Labyrinth of Lost Souls Review

Now that we know that Acquire’s Wizardry: Labyrinth of Lost Souls is headed to North America, the guys at Digitally Downloaded have taken the time to review the Japanese version so we have a better idea of what to expect from the series continuation. I suppose the score of 4.5/5 is a good sign:

The dungeons are wonderfully atmospheric. Also drawn at an exceedingly high quality, they are hugely effective at creating an impression of vast emptiness – of making you feel like your footsteps are echoing off the dark, dank walls, and of making you dread the next encounter, knowing it’s not long away and your resources are limited.

Although very light on plot, Wizardry: Labyrinth of Lost Souls is not the kind of game you can play in Japanese – there are simply too many items, effects and textual must-understands for those not fluent in Japanese to understand, much less enjoy. Which is why it’s so great that XSEED is taking a risk with this game – it might not resonate for everyone, but those who enjoyed the relatively light-hearted Etrian Odyssey, and the retro-themed The Dark Spire, will enjoy seeing the first person dungeon crawler pulled onto HD consoles with Wizardry: Labyrinth of Lost Souls.

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