Wizardry: Labyrinth of Lost Souls Review

The folks at RPGFan have put together a review for the iOS version of Wizardry: Labyrinth of Lost Souls and award the title a 71%, with some of the negative listes being the controls, lack of puzzles or other elements to spice up the dungeons and glitches. Here are their conclusions:

Occasionally, I ran into some strange graphical glitches in town. In one instance, the background image didn’t load. At another point, the game loaded up the same image in every part of town. The weirdest one I encountered was seeing my adventurer’s avatar portrait repeated throughout the whole screen, mixed in with some corrupt image errors. Though these errors had no effect on the game whatsoever, it’s a pretty sloppy job to let it happen.

In spite of its technical shortcomings and being heavily uninspired, LoLS still does what it does well. Playing it too safe does not automatically make LoLS a bad game, and perhaps this is what true dungeon crawler fans want. The transition from PS3 to iOS was a bit rough, but playable, and it was a very easy game to play on the go. LoLS is ten bucks for the full version, but you can download a demo from the app store. There are not many dungeon crawlers around for the iOS, and perhaps you might like this more than I do. If you decide to play the iOS version of LoLS, however, I urge you to change to the second control scheme if you want a playable experience.

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