Wizardry: Labyrinth of Lost Souls Reviews

We have a few more previews for PSN-exclusive Wizardry: Labyrinth of Lost Souls, starting with Siliconera, which goes for the scoreless route.

Though it does have some minor quirks, I can honestly say Wizardry: Labyrinth of Lost Souls is pretty awesome. It’s difficult, but not so punishing that you’ll feel the urge to throw your controller at something. It’s also got just enough content to keep you busy for at least 30 hours, and that’s if you decide you only want to play one storyline. If you feel like mastering the game and completing each of the eight character’s quests, you’ll probably be set for a couple months.

While Snackbar Games advises players to “bring a map” and awards it a 3/5.

Ultimately, this entry in the Wizardry series might seem like a complete skewing of every modern RPG standard set in recent years. The game can be brutal and difficult, though a lot of the challenge can be vastly reduced by proper party optimization and dumping hours into developing your party. It can be a long, arduous experience if you aren’t someone that’s pleased by seeing numbers go up and slow character progression, or need instant gratification. If you don’t mind taking a trip down memory lane with Wizardry: Labyrinth of Lost Souls, it is an excellent little gem. There aren’t enough dungeon crawlers being made these days as it is!

Finally, 411mania awards it a 6.4/10 on the basis that the game is too old-school, which may actually be a plus for many of our readers.

Wizardry: Labyrinth of the Lost Souls is by no means a terrible game. I am sure it will find a niche base of masochists that will tolerate the extreme level of difficulty and tolerate the dated presentation. But the game is way too old school for me. I am ashamed to admit it, but it kicked my ass..hard. This is a game that I had HUGE expectations for and it didn’t live up to it. It reminds me that games have evolved for a reason. Hell, if they have kept the same extreme difficulty and dated visuals, but had added some modern conventions like an auto-map and some sort of tutorial to ease you into the game (or maybe an adjustable difficulty setting) I would still be playing it. As it stands it is just a big fat disappointment in which combat was extreme, progress was extremely slow and navigation was more difficult than navigating a maze at night while blindfolded and with a pack of rabid dogs chasing you.

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