Wolcen: Lords of Mayhem – New Skills and Animation Canceling

With the Children of Heimlock content update up and running, the work on SolarFall Games’ Wolcen: Lords of Mayhem continues. Wrath of Sarisel, the next content patch for the hack ‘n’ slash action-RPG, is expected to go live in September, introducing new challenges, skills, and items.

This Steam announcement showcases a couple of new skills coming to the game in the Wrath of Sarisel update, and also talks a bit about the new animation canceling system. Here are the text parts, but be sure to check out the announcement itself for plenty of wok in progress animations:

Hello everyone!

In last week’s announcement, we gave you the global content planned for the next Content Patch, including “5 new skills and their dedicated modifiers”. Today, we will introduce 2 of these new skills. There is still work to do on our side before they’re final, but you can already have a glimpse on their aspect and their mechanics.

But first…

Animation Cancel

We’re happy to inform you that this highly anticipated improvement is progressing well, and we plan to make its first version live with the next Content Patch. Developing and tweaking such a system takes time and requires testing in the field, but even if it will be the first version, it will already reduce drastically the feeling of clunkiness in the game. […]

New Skill: ‘Avenger’ Autoturret

We’re introducing this new skill with the next content patch. It will allow you to drop a turret on the ground targeting the direction your character is facing, or carry the turret yourself and use it as a channeled attack if you hold the skill. You need to carry a pistol, a bow, or a dagger to use it.
‘Avenger’ Autoturret comes with several modifiers to improve its efficiency, damage, targeting, or even allow you to make it explode.

Here are some of the modifiers linked to that skill that we can presently show you.

Additional cannon
Double the fun by adding an additional cannon to your turret.

“Shotgun” effect
Add some AOE effect to your turret at close range.

Automatic targeting
Let the turret automatically track your targets and kite them like a boss.

New Skill: Warpath

This new skill will allow you to charge to and through your enemies with a primordial shield. It will require a shield equipped to work. Its modifiers will allow you to improve its speed, make it a channeled skill, add various types of damage to it such as a wave at the end of the charge or trails, or even grant you some protection by destroying projectiles thrown at you while you’re using it.

Here are some of the modifiers linked to that skill that we can presently show you.

Channeled Warpath
Take control of the direction while you use the skill and use it for a longer duration, as long as you have available rage.

Warpath trails
Leave a trail of damaging areas behind you. The fire effect here is a temporary one, this variant might not be adding fire trails when Wrath of Sarisel goes live.

We hope that you appreciate these new skills and changes brought with the next Content Patch. Stay tuned, because we will share more of these in the upcoming weeks, as we approach the release of Wrath of Sarisel.

Thank you for your support!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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