Wolcen: Lords of Mayhem Update 0.4.1

Team behind the open world hack ‘n’ slash RPG, Wolcen: Lords of Mayhem is busy with revamping the game’s quest system at the moment. This didn’t stop them from releasing an update for the game that adds some functionality and several new spells. Here’s a video preview:

And some tidbits from the changelog:

GENERAL:

  • Force Move has been added ! Use control-click to move to the cursor position. Force move will be added in the keybinding menu in a later update.
  • Four new spells have been added !
  • New Shields ! Shield gameplay is currently being reworked, but in the meantime we add 10 new shields to the game for a total of 13.
  • Once the effect of a skill or a attack is triggered, you can now interrup the animation and move freely

TECHNICAL:

  • Fixed a memory leak caused by elemental Storms
  • Small optimizations related to CryEngine .lua entities scripts
  • Optimizations on dismembered parts.

VISUALS:

  • Lightning strike arcs are now properly attached to caster hands
  • The PST textures should now preloads correctly

UI:

  • Bladeslinger’s tooltip window now displays the spell’s cooldown timer.
  • A new option in the Game settings allow you to disable tutorial messages.

AUDIO:

  • Player and NPC Footstep and surface type sounds overhauled.
  • Player death and respawn sounds.
  • Umbral Blast skill sounds.
  • Laceration skill sounds.
  • Fireball skill sounds.
  • Potion item ‘use’ sound.

ENVIRONMENT:

  • Replaced obsolete assets with new ones

LOCALIZATION:

  • Corrected a typo.
  • Added missing french localization string for the Gothic Belt.

GAMEPLAY:

  • Shield attacks now use a 4-hit combo with new animations.
  • Umbra and Rage pools have been increased to 1000 points. This is allow for a much finer and granular control of resource costs.
  • Skill costs have been modified to accommodate for the above change.
  • The dual daggers combo does not give additional open wound stacks, this is now a random affix.
  • Fixed SpellDamage affix and a few SpellDamage Passive skills not working properly.
  • The Orc Warlock has learned to cast explosive glyphs on the ground.
  • The ghoul should not inflict long open wounds.
  • The health and damage output of the Ghoul has been decreased.
  • Chests now release their loot in front of them, not regarding your position.
  • Resource points and spell critical chance points given by Power points have been decreased.
  • Decreased the health bonus of Dungeon Bosses.
  • Decreased health and damage of the Stalkers.
  • The damage output of the Ogre has been modified.
  • Fixed the final lightning staff combo not inflicting weapon damage.
  • Chests not giving loot should be fixed.
  • Improved enemies under mouse cursor detection
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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