Wolcen: Lords of Mayhem Update #120

A brand new Kickstarter update for Wolcen: Lords of Mayhem shares a video message from SolarFall Games’ CEO Daniel Dolui where he informs us of a slight delay in the game’s release schedule. According to him, the hack ’n’ slash action-RPG should be leaving early access on February 13, 2020, a couple of weeks later than originally intended. Apart from that, the update features a preview of Wolcen’s character customization system. Check it out:

And here are the text parts:

Hello everyone!

Our CEO, Daniel Dolui, wants to personally give you an important information regarding a slight change in the release date of Wolcen. This is not much, but for us it’s everything, and we hope that you will be understanding.

In addition to this, we wanted to share with you some images of our studio, and mostly a preview on the new character customization that will be available at the release of the game. That customization preview contains the return of the female character model, and we’re very happy to finally introduce her to you.

As always, thank you for your support.

Video transcript:

“Hello everyone this is Daniel Dolui and I’m the CEO of Wolcen Studio.

Some of you already know me, or at least my accent, from the Kickstarter videos. It’s been a while since I‘ve talked to you directly, but today we have some important news to bring you and I think I should do it myself.

We decided to delay the game by two weeks, bringing it to February 13th because the game needs to be as polished as possible.

Internally, everyone is working incredibly hard towards the release of the game, and we are really looking forward to enjoying its content with our players. However, we need to do this right and ensure that we have a high quality, polished experience at launch.

In our current situation, even a day of work makes a huge impact on the final quality of Wolcen. We don’t want to waste several years of development, and the quality of such a strong project, by releasing an unstable version of the game.

We sincerely believed that the game would be ready on time, and we are really close to it. But, as you know, this is our first game, and we want to give it as much love and care as we possibly can.

For the team, this means two more weeks of hard work, and this is not a decision we have taken lightly. It will be hard for everyone, but we are passionate and we know that this is necessary if we are to release a successful game.

Since the Kickstarter, our company has grown in an amazing way, allowing us to improve the game beyond what we could ever have dreamed of at the beginning of the project.

We’ve come a long way from being 5 guys working in their room on a clunky game that suffered from tons of memory leaks.

Today we have a team of more than 40 people working on this great game. Our team is proud of our achievements, and hearing players give such positive feedback makes us feel that our hard work is paying off.

This is going to be an amazing release. The finish line is so close.

All we ask is for a tiny bit of patience so that we can make Wolcen as awesome as we all know it can be.

Thank you for listening, and now, please enjoy this preview of Wolcen character customization.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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