World of Darkness Preview

The editors at Leviathyn are sharing some “thoughts” on CCP and White Wolf’s World of Darkness, which focuses in on some of the information that has been shared at the last couple of events. Here’s a taste:

Splitting the story from just one aspect of World of Darkness into, say, three sounds a bit more enticing. Perhaps besides the Vampires they could include the Werewolves and Hunters. This would give a near-human choice, undead human choice, and a vicious creature to play as. You could even introduce the other (races) as enemies, allies, or expansion races. There is just too much in the World of Darkness to just continue to focus on the Vampires. Granted, the Vampires have quite an interesting lore and options available to them but you could say the same about a few other choices such as the Mages. White Wolf doesn’t half-ass anything with World of Darkness. Everything has a story, a set of bylines and guides, and options.

If they go strictly with the Vampires, however, it could end up being interesting if they include the clan division. There is always urban warfare happening between the Sabbat and Camarilla sects. Using those as the two factions would be interesting. Camarilla players would be able to pick from different Vampire types then the Sabbat. This would give the game more choices and allow the devs to split the clans up and institute a kind of Trinity system (healer, tank, damage). It wouldn’t be just Vamp vs. Vamp action, however. Of course, the Werewolves and Hunters would come into play. Both hate the Vampires and actively seek their demise.

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