A new update for Firaxis’ XCOM 2: War of the Chosen is now available on PC and coming soon for Mac, Linux, Xbox One, and PlayStation 4. The update fixes a great deal of bugs and tweaks some things here and there in order to make your War of the Chosen experience smoother and more enjoyable overall. Here’s the complete changelog:
Gameplay – Strategy Layer
Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
Scientists and engineers can no longer be used while deployed on Covert Actions
Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
Fixed a visual issue with the inventory menu after selecting a Grenadier’s utility item or grenade slot in the Hangar
Fixed Resistance Order card duplication
Fixed a navigation issue caused by empty Resistance Order card slots
Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
Fixed the conventional weapon breakthrough tech causing “+1 Damage” to display on the claymore when viewed in the Armory
Soldiers in the Character Pool now generate with a background
Scavengers Resistance Order now only applies to resource-based POI rewards
Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
Camera outline and poster display update on screen change
Fixed an issue with SPARKs getting permanently stuck in a wounded yet “Available” state after going on Chosen Stronghold missions
Fixed the Lost World Dark Event to expire correctly
Fixed lingering cohesion glow after creating a new bond
Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
Removed references to Resistance HQ from strategy notifications
Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
Adding additional text to the Reaper’s Silent Killer ability description
Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions
Gameplay – Tactical Layer
Chosen will be activated only if someone on XCOM team has been revealed
Fixed a bug where the fog of war fails to update or disappear when the player’s Codex creates a clone during a mission
Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
VIPs using hunker down no longer break concealment
Berserk Rangers no longer attack squadmates
Fixed visualization of Archon patrol pathing
Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
Bladestorm and Retribution excludes teammates as valid targets
Enemy reinforcement visual indicator no longer disappears
Chosen can no longer turn into cocoons from Chryssalid poison
Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
Fixed missing flyover for Lightning Reflexes
Gremlins only reveal hidden units after a hack attempt is made
Changed Skirmisher Ionic Ripjack stun chance to 25%
Darkclaw now gains the effects of equipped ammo
Brutal Chosen strength temporarily decreases soldier Will
Fixed ambient lighting not being applied in some non-tactical areas
Targetable enemy indicator refreshes correctly after navigating tactical menus
Fixed an issue where help text and other pop-ups would not trigger during the tutorial
Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
Skulljack now kills units instantly if Beta Strike is enabled
Shredded armor no longer reappears after reloading a save
Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
Fixed issue with claymores not being immediately targetable by the Reaper
Reduced Chosen Hunter pistol range
Skulljack no longer prevents a unit from becoming concealed
Supply Extraction loot now recovered if XCOM evacs from the mission
Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
Fixed crash caused by too many Lost on screen at one time
Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
Shadowbound units don’t get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either
Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
Holy Warrior effects no longer persist after the Priest is removed from the mission
Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
Bluescreen Rounds no longer affect destructibles
Updated Shadowbind to remove the Parthenogenic Poison from the target
Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
Fixed crashes related to GetAllViewersOfTarget
Fixed crashes related to GetAllVisibleToSource
Fixed crashes related to GetAllViewersOfLocation
Fixed crashes caused by for large block of LoadMap crashes
Fixed GetWorldInfo crashes on RenderThread
FixedProtection against IsAudible crashes from effects
Challenge Mode
Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
Added user score and total players to Challenge Mode squad select screen
Changed Challenge events to display completion percentages of total players for an event
ADVENT soldiers now take an action when their shadowbound clone is killed
Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
Challenge Mode replays will now automatically start playing
Fixed an issue where Focus drops were not occurring in Challenge mode
Additional score break down and stats to leaderboard
Consolidated the objective and enemy score decrease messages into one message when appropriate
Fixed an issue causing Challenges to auto-complete
Misc
Modding – Added files to improve compatibility between the game and uncooked content
Character Pool now checks base game and expansion directories for available pools
Fixed Character Pool lighting when on Stronghold shell screen
Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
Added a button to open the local Photobooth directory from the game
Class pose filtering is skipped when doing a memorial shot
Additional crash and bug fixes
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.