Soldak Entertainment let us know that they’ve released a v1.014 patch for their horror-themed action RPG Zombasite, which just so happens to coincide with a 50% off Halloween sale on Steam. The patch introduces a bevy of fixes for the game, so I’ll just quote from the full changelog to make it easier:
decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
tripled damage inflation of DOTs
can now switch bags easier
now more skills auto aim to nearest enemy when used
added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
made font crisper (also added r_higherResFontsMult var that lets users change this)
added Heart of Gold bonus financial sense (+100 money find)
Little Titans now have the recruiter trait (Throwback)
made rumor cost bonus from Little Titans better (Throwback)
made sabotage cost bonus from Fang better
made rumor cost bonus from Reptilian Terror better
made buying guards from Eternal Darkness cheaper
halved food cost from Order of the Moon
Frenzy are now much more likely to raid a clan that is raiding an ally
Eviscerators are now much more likely to raid a clan that is being raided by an ally
alliance with Inferno now gives clan fire resistance bonus
alliance with Dragon Claw now gives clan lightning resistance bonus
fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
quadrupled increase in relations for killing a shared enemy NPC
no longer bleed neighbor levels into a level that tries to generate too many times
fixed spawning extras on Poisoned Supply quests (Throwback)
fixed quests not showing their instigator correctly in quest text
now when healthstone is being attacked turns on being attacked icon
made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
now oil always catches on fire if hit with fire damage
fixed a problem where blocks connection would get confused with overlapping blocks
fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
increased spy chance mult from 2.5 to 4.0 for spying clans
fixed hates/likes class personality stuff
now other clans should only offer and specific item to sell to player once
increased hulk health mult from 1.25 to 2.0
made mine special rooms better
increased money needed for NPC donations by 50%
increased reinforcement chances by 50%
now some monsters can get above the normal reinforcement chances cap
fixed some problems with completing group quests without killing proper enemies
now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
improved searching for a quest group when the leader has been killed
horrors (normal and zombie) now have more resistances
increased guardian health 100%
lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
fixed people clan power (NPCs in player clan counted twice and their items) – will make power comparisons closer to reality
now other clans start with some relics, doors, and guards (how many depends on their level) – will make other clans more powerful and they might have more money
now soul stone shows up on edge of minimap when out of range but in same level
increased gem gift happiness change by 400%
increased jewelry relation/happiness to match gems
fixed always getting the same avatars
fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
now many quests modify the xp reward based on the quest's main monster's xp mult
fixed several of the totems auras not working
addDatabaseEntryIndex is now guaranteed across network
fixed Bolt of Gloom and Shadow Bolt inflation
delivery quests between clans are now optional (rawrkite)
can now pay gold to search for obsidian for teleport stone
soul stones no longer get deleted after a period of time or purged when need entity slots
happiness level no longer changes how often a renegades changes into a ghost
can now see across level edges (if nothing else blocks)
no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
changed whirlwind to not need an enemy so a little easier to use
now uprising uses quest specific monster type before parent's
now player won't get more than 1 taunt every 5 minutes
fixed bag comparison when same size but different values
added cheat_escalateRandomQuest to test some things better
changed PROTOCOL_VERSION to 66
changed "Clan lifestone health" to "Clan healthstone health"
now can put quests in empty towns
got rid of duplicate LevelModifierPirate
got rid of duplicate ChestUniqueHC
added test_objectSpawn, test_chestSpawn, and test_trapSpawn
changed save version to 222
added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
now can close locked doors
torches will now light when hit by fire and stop when hit by ice
liquids now spread in more of a line
improved map blending a little (weights main pixel more, corner pixels less, etc)
edges with same areas on both sides on open much more often
added closed block print now says which level file and center position
fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
lighting is now consistent across a large level
fixed secretGate icon not being a power of 2
random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
fixed effects that spawn slower than their max age
fixed CriticalHeal translation
fixed left click to hire recruit text (has a ##4## in it)
fixed raiding dialog having victim and attacker backwards
changed item names that are gold to dark gold so would be a little different than default selected color in lists
only mention Can't be repaired on items now if they can be lose durability in some way
NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
now guard breaks free always works (assuming there is a guard to break free)
fixed a few deep wounds magic modifier names
fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
doors are no longer considered sentient 🙂
fixed left/right now working to loop through relics, guards, and doors for comparison purposes coordinated attack messages now tell level and clan name
now tornadoes show up on minimap/world map (purple dot and named)
now tornadoes always send across the network if in town
increased chances of tornadoes
made monsters move around more often
now show level of guard items on ground that aren't monsters (traps mostly)
made furies a little bit larger
scree now clump a bit more
increased range where monsters do their idle behavior
a known gate now shows up on the minimap for the entire level not just when you are close
made dryness level modifier only apply to levels above ground
if you drop a gem onto itself it no longer gives you a warning of no gem slot
fixed NPCs using skills like whirlwind out of range of enemy
no longer get most powerful clan message if your clan is the only known clan
fixed guard item displayed when on ground and in higher difficulty
added description to guard totems
added happiness change to gift print
deadly poison now shows up as a happiness problem
focus drop boxes on clan screen now go over "Basic Clan Statistics" words
no longer get talk and other icons on map for someone that has gone insane
fixed another issue with level of guard item on ground and inventory not matching
fixed highlighting aura not giving correct status effect data (just showing level 1)
aura status effect data now shows inflation adjusted amount
fixed large shield being too large
fixed sometimes not playing attack animations if attack was faster than animation
Erillin avatar no longer has a sword
improved icons and descriptions for totem guards
fixed missing localization BagIsFull
made randomHeadTextures, chest, legs, etc stuff much more generic
liquids that spread no longer keep the same rotation
changed mining prefix/suffix from gold to mining type words to be more consistent
fixed not replacing destination gate when going through a secret gate
guardian death no longer has random speed (makes sound timing off)