The Outer Worlds Quest Walkthroughs
By DanielD | February 13, 2025

The Outer Worlds Quest Walkthroughs

Welcome to our collection of quest walkthroughs for the Outer Worlds! Below, you’ll find detailed instructions for completing all of the main quests of the game, plus walkthroughs for side quests. Each quest is labeled with the area that it takes place in.
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Tutorials – Gotham Knights
By DanielD | January 30, 2025

Tutorials – Gotham Knights

This page offers a number of basic tutorials on Gotham Knights mechanics and features, from Multiplayer and the special game modes, to leveling up and saving the game. Just click a link from the menu below to see a detailed guide on the topic in question!
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GB Feature: NWN: Witch’s Wake Review

Our third Neverwinter Nights module review is for the remastered version of Witch’s Wake, which is included with the purchase of ShadowGuard from BioWare’s online store. Here’s a snip: Witch’s Wake owes a certain amount to the game Planescape: Torment…

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Neverwinter Nights: Witch’s Wake Review

Neverwinter Nights: Witch's Wake is one of the three (premium) modules BioWare released on November 10, 2004. Like the other two modules, Witch's Wake requires version 1.64 of Neverwinter Nights, and like ShadowGuard, it requires the Shadows of Undrentide and Hordes of the Underdark expansion packs. But unique to itself is that Witch's Wake was available for free before BioWare (re-mastered) it and turned it into a premium module. So is this new version especially different from the old one? And is it good enough to make it worthwhile to buy the so-so ShadowGuard module, since it is only available as a throw-in for that 101 MB download? Keep reading to find out.

In Witch's Wake, you find yourself on a battlefield with no real memory of who you are or what's going on. You do remember your prince, but he lies dying at your side, and all he tells you in his last few moments is that you must (tell the king that she is dead.) Obviously, that's going to be a problem since you don't know who your king is, where his kingdom is located, or who (she) might be. But you gamely start on your mission, and along the way you deal with kobolds, zombies, and a mysterious woman called the Night Hag.

Witch's Wake owes a certain amount to the game Planescape: Torment and the movie Memento. You don't know who to trust or who is telling the truth, and you don't know if the people you meet are just trying to use you, or if they are as loyal as they say. And then there's the Night Hag, who claims to have met you before, but who seems uncomfortable talking about that earlier meeting. Might she be the (she) who is supposed to be dead?

The problem with Witch's Wake is that none of your questions are answered. This module is very clearly the opening act of a much larger campaign, and, as such, it's a little frustrating to go through 2-3 hours of set-up only to get no resolution, and to have the ending sort of spring up out of nowhere. At least ShadowGuard, which was also an introduction to something more, was self-contained, and the stopping point made sense. But playing Witch's Wake is sort of like only watching the first ten minutes of a movie, and who wants to do that, even if the movie is good?

And so while I enjoyed parts of Witch's Wake (mostly the non-combat parts), and while I appreciated the amount of detail that went into it and the role-playing options that it gives, ultimately I found it to be a little frustrating. Hopefully in the future, if BioWare continues to release premium modules, they'll release full campaigns rather than chapters, or at least release self-contained modules (like Kingmaker). I'd just as soon not have to buy seven more episodes of Witch's Wake, one at a time, to see the whole thing.

Finally, for those of you who played the original Witch's Wake and are wondering about the re-mastering, there are some minor changes throughout the module (such as being able to read some of the headstones in the cemetery), but mostly the improvements come down to two things. The first is the addition of a narrator for the module. That doesn't sound like a whole lot, but the voice actor, April Banigan, does a terrific job with her lines, and she really helps to bring the module to life. She's also the reason I'm giving the module such a high score for (sound & music.) The other improvement involves adding sub-races to the module (like nomad elves and cairn dwarves). However, given the nature and length of the module, this change, while intriguing, probably won't make much of a difference until we get to see the whole campaign.

Bloodlines Character Sheet Descriptions

To hold you over until equipment, discipline, and walkthrough sections have begun, we’ve put together descriptions of all the statistics on the game’s character sheet.

World of Warcraft Race Profiles

GameSpy’s latest World of Warcraft editorial takes an in-depth look at a few of the game’s races, including the Humans, Night Elves, and Undead. Check it out: The Undead are, bar none, the most popular player race in World of…

EverQuest II Reviews

Sony’s newly released EverQuest sequel is the subject of three more reviews across the web. The first is at Game Revolution with an overall score of “B”: It’s always tough reviewing MMORPGs since they tend to morph and change dramatically…

Star Wars Galaxies: Jump to Lightspeed Review

VIA Gamers has dished up a review of Jump to Lightspeed, and although they don’t give the Star Wars Galaxies space expansion an overall score, they leave us with this conclusion: Although I am not an ace or master pilot…

The Races of Vanguard: Saga of Heroes

Okratas has published an article that profiles the seven races available in Sigil’s Vanguard: Saga of Heroes, including Barbarians, Dwarves, Elves, Halfgiants, Halflings, Humans, and Vulmane. An excerpt about the Halfgiants to follow: Falgarholm, home to the Half-giants, lies nestled…

Shadowbane Reactivation Reward

Ubisoft and Wolfpack have announced that reactivating your Shadowbane account will get you exclusive access to the Throne of Oblivion beta test. The full announcement to follow: Starting Monday, November 22nd, any Shadowbane accounts that are reactivated will be added…

Guild Wars Preview

GameDaily is offering up a preview of Guild Wars, based upon their experience with the game’s recent World Preview Event. A snippet: After we were done trying out the PvP action, we went on a quick two-player mission. We made…

The Bard’s Tale Review

WorthPlaying has tossed up a review of The Bard’s Tale, giving the action RPG an overall score of 8.7 Take a look: After the first time through the game, the replay value diminishes significantly. Some of the jokes are funny,…