Vault 0 – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Vault 0 – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Vault 0, where you’ll put an end to the robot threat — one way or another. This is the final mission in the game. Map Objectives Walkthrough You’ll start out in a safe room inside Vault 0 (#1). You’ll meet […]
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Cheyenne Mountain – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Cheyenne Mountain – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Cheyenne Mountain, where you’ll be tasked with blowing open the doors to Vault 0, the robots’ base of operations. This is the first half of the final two-part mission. Map Objectives Walkthrough This is the first part of the final, […]
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Scott City – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Scott City – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Scott City, where you’ll have to deal with a whole mess of robots while rescuing or neutralizing the humans in the area. Map Objectives Walkthrough This is a long, combat-intensive mission — even by Fallout Tactics standards. You’ll start out […]
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Buena Vista – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Buena Vista – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Buena Vista, where you’ll need to disrupt the manufacturing facilities of the robots. Map Objectives Walkthrough When you arrive in the area, you’ll discover that something is interfering with your EchoBoy, and so you won’t have a mini-map available at […]
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Neocron Screenshots

Two sites have posted up new screenshots from the upcoming MMORPG Neocron. Our first set of screenies is over at VoodooExtreme, which you can access by clicking here. The second set of screenshots are over at PCGames.de, and you can…

Hall of Heroes Added

One of our viewers pointed out that we were missing the Hall of Heroes in our IWD walkthrough, so I have added it. Updated Pages: IWD Walkthrough (includes the Hall of Heroes location)

Local change to the screenshot section

In an attempt to make our screenshot section easier to navigate, as well as to update the code on those pages, our Horizon’s screenshot section now has a new look. Let us know what you think of the new setup,…

Recording the Game Ala AOE Style

Gamer asks about the possiblity of recording games with the engine like aoe: I was wondering, if we can make cut scenes with the engine, can the game that is being played also be recorded to be later played back…

Wicked3D eyeSCREAM Review

Although not entirely RPG related, I thought I would post some news about an interesting article that concerns the future of gaming. It’s a review posted up for Wicked3D’s eyeSCREAM Light over at BlueSmoke, which is software that will bring…

TORN Designer Diary

RPGVault has posted up another designer diary by Dave Maldonado of the TORN development team. Here’s an excerpt: Anyhow, TORN’s development has gotten to a point that, for me, is the Ugly Bit. I’d actually prefer crunch time, where despite…

More Screenshots

Courtesy of the Siege Works, I have added a couple dozen more screenshots, depicting dungeon delving, spell effects, and other nifty scenery. The more I look at these pics, the more I drool =). Updated Pages: Screenshots (includes a variety…

Another Half Dozen

Flagg and I put together another 6 walkthrough locations. We’re approaching completion, hopefully we’ll have it done this week. Updated Pages: Walkthrough (includes Ravel’s Maze, Outer Curst, Traitor’s Gate Tavern, Inner Curst, Curst Underground, and Curst Prison)

New Poll

Since the last poll was a total blowout, with the Baldur’s Gate series taking 81% of the votes, I’ve posted up a new one – this time finding out what the most anticipated RPG of the rest of 2001 will…