Vault 0 – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Vault 0 – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Vault 0, where you’ll put an end to the robot threat — one way or another. This is the final mission in the game. Map Objectives Walkthrough You’ll start out in a safe room inside Vault 0 (#1). You’ll meet […]
Read More
Cheyenne Mountain – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Cheyenne Mountain – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Cheyenne Mountain, where you’ll be tasked with blowing open the doors to Vault 0, the robots’ base of operations. This is the first half of the final two-part mission. Map Objectives Walkthrough This is the first part of the final, […]
Read More
Scott City – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Scott City – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Scott City, where you’ll have to deal with a whole mess of robots while rescuing or neutralizing the humans in the area. Map Objectives Walkthrough This is a long, combat-intensive mission — even by Fallout Tactics standards. You’ll start out […]
Read More
Buena Vista – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Buena Vista – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Buena Vista, where you’ll need to disrupt the manufacturing facilities of the robots. Map Objectives Walkthrough When you arrive in the area, you’ll discover that something is interfering with your EchoBoy, and so you won’t have a mini-map available at […]
Read More
Previous
Next

TRENDING

LATEST NEWS

Atriarch Creature Month

At the official page for the forthcoming MMORPG Atriarch, there are some really cool things happening this month. They just kicked off what they call “Creature Month” (last month was “Story Month”) and a really fun utitily called The Creature…

Question of the Day Update

Today’s question will look at the how the teams of Baldur’s Gate 2 and Icewind Dale worked together. Was there a competitive element between the Icewind Dale and Baldur’s Gate I/II development teams? Or did you all work together to…

Traps

Gamer asks how traps will work: traps: At this point, the radial names and submenus only show up when you cursor over them (eventually this will be a preference you can set in an options menu) so that might be…

Developer Diary

The guys over at GameSpy posted the first installment of Horizons Developer Diary today, check it out here.

Options On Character Faces

Gamer asks, exactually how does the important face creation work? I was wondering what kind of options on charcter heads we would have specifically for for PCs. I mean general options, like having three hair-length options eg. bald, short hair,…

Ultima Worlds Online: Origin Interview

The guy with a “weird job” at Origin, actually the Tech Lead but with many different responsibilities, answered a few questions with UltimaHaven about that sequel MMORPG thing they’re doing called Origin… UO2 is another name it goes by unofficially.…

DAoC Birth of a Beta Player

CamelotVault has started up a new series of hands-on articles based off their play on the 2nd beta which is coming to a close soon. The first is a nicely woven tale of the birth of a character and the…

DAoC Birth of a Beta Player

CamelotVault, the site for the medieval PvP realm-based MMORPG, Dark Age of Camelot, has started up a new series of hands-on articles based off their play on the 2nd beta which is coming to a close soon. The first is…

The D&D license

Desslock has written an extensive piece on the state of the D&D license, which has been in doubt eversince Hasbro sold sold its interactive division to Infogrames. Here is a short excerpt: Hasbro’s decision left Interplay, BioWare and SSI abandoned.…