Vault 0 – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Vault 0 – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Vault 0, where you’ll put an end to the robot threat — one way or another. This is the final mission in the game. Map Objectives Walkthrough You’ll start out in a safe room inside Vault 0 (#1). You’ll meet […]
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Cheyenne Mountain – Fallout Tactics Mission
By Steven Carter | November 29, 2024

Cheyenne Mountain – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Cheyenne Mountain, where you’ll be tasked with blowing open the doors to Vault 0, the robots’ base of operations. This is the first half of the final two-part mission. Map Objectives Walkthrough This is the first part of the final, […]
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Scott City – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Scott City – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Scott City, where you’ll have to deal with a whole mess of robots while rescuing or neutralizing the humans in the area. Map Objectives Walkthrough This is a long, combat-intensive mission — even by Fallout Tactics standards. You’ll start out […]
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Buena Vista – Fallout Tactics Mission
By Steven Carter | November 28, 2024

Buena Vista – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Buena Vista, where you’ll need to disrupt the manufacturing facilities of the robots. Map Objectives Walkthrough When you arrive in the area, you’ll discover that something is interfering with your EchoBoy, and so you won’t have a mini-map available at […]
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Area Limitations: Indoor and Outdoor seperate?

Gamer asks if the indoor areas of large outdoor areas count as separate when calculating the recommended area limits: In my considerations for how many areas I need to be able to support, do I count building interiors as separate…

Random Encounters

Gamer stresses the importance of easily implemented random encounters: …please make it so a DM can flag certain areas for random monster respawning that will load a selection of monsters with a selection of different items on them. Setting up…

Persistent World?

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Script Limitations

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New Patch

A new patch has finally been released to fix the multiplayer problems with DirectX 7 and 8. You can download the new patches over at File Planet by clicking on the appropriate link below: Baldur’s Gate DirectX 8 Patch (English)Baldur’s…

Baldur’s Gate & Tales of the Sword Coast

I’ve posted up this area devoted to the 1998 RPG of the year, Baldur’s Gate. This area will basically just be a reference for viewers as I highly doubt any new expansions or addons will hit the shelves anymore. We…

Hand to Hand

Gamer asks if there will be hand to hand combat: Will unarmed combat be as intricate as the armed combat? Quote(Mark Holmes, NWN Art Director): Well. We are having monks, and there will be hand to hand combat; exactly how…

What Ports Will NWN Tie Up?

Gamer asks what port NWN will be running on: Does anyone know what ports NWN is going to require for multiplayer games. Will it be server configurable? Many of us play behind the great wall of fire and have only…

Realistic Journeys / Long Roads

Gamer looks at the tileset limitations and is concerned about the improbability of long journeys: …I’m looking at the numbers… I’ve calculated, based on the fact that a tile is about 10 meters wide ….and an area can be at…

News Changes

GameBanshee viewers, We’re currently overhauling our news system to be much more functional and advanced. The effects will, for the most part, be invisible to you. Unfortunately, the transition will lose all of our past news. We’ll re-post any news…