Walkthrough – Mass Effect
By Val Hull | November 12, 2024

Walkthrough – Mass Effect

Welcome to our Mass Effect walkthrough! This is where Commander Shepard’s journey begins. If you’d like to know how to go from the first human Spectre to the savior of the galaxy in three easy steps, this here is step one. As such, we’ve put together detailed guides for each of the base game’s locations, […]
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Intai’sei Solarium – Mass Effect
By Val Hull | November 11, 2024

Intai’sei Solarium – Mass Effect

This guide will help you explore the Intai’sei Solarium as part of the Pinnacle Station DLC for Mass Effect. Intai’sei Solarium Map Intai’sei Solarium Overview The planet of Intai’sei is located in the Phoenix system of the Argos Rho cluster. The retirement home earned by Commander Shepard on Pinnacle Station resides on its surface. 1 […]
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Pinnacle Station Command Center – Mass Effect
By Val Hull | November 11, 2024

Pinnacle Station Command Center – Mass Effect

This guide will help you explore the command center of Pinnacle Station as part of the Pinnacle Station DLC for Mass Effect. Pinnacle Station Command Center Map Pinnacle Station Command Center Overview Pinnacle Station is located in the Phoenix system of the Argos Rho cluster. You’ll find it within the asteroid belt near the planet […]
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Asteroid X57 Main Facility – Mass Effect
By Val Hull | November 11, 2024

Asteroid X57 Main Facility – Mass Effect

This guide will help you explore the main facility of Asteroid X57 as part of the Bring Down the Sky DLC for Mass Effect. Asteroid X57 Main Facility Map Asteroid X57 Main Facility Overview 1 – Arrival Kate Bowman, R. Montoya, and Balak are all here somewhere. It’s just a matter of finding them. 2 […]
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Asteroid X57 – Mass Effect
By Val Hull | November 11, 2024

Asteroid X57 – Mass Effect

This guide will help you explore Asteroid X57 as part of the Bring Down the Sky DLC for Mass Effect. Asteroid X57 Map Asteroid X57 Overview Asteroid X57 is located in the Asgard system of the Exodus cluster. The Asgard system is only available if you’ve purchased the “Bring Down the Sky” downloadable content. 1 […]
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Baldur’s Gate II: Shadows of Amn Review

1998's "Game of the Year" and "RPG of the Year" award winner, Baldur's Gate, brought such a revolutionary mix of graphics and gameplay that people have been in an uproar to see a sequel ever since. The game provided every RPG and AD&D fan alike a means to escape to the world of Faerun, an intricate world set in the Forgotten Realms setting. Over the years, people have fallen in love with this world... a world where gods have been cast from the heavens and magic is the essence of life. They've grown accustomed to its people, learned of its environment, and have ultimately nurtured in the hope that the world would survive the forces of evil that continually plague it. For these very reasons, people wanted more of what Baldur's Gate was. They wanted a sequel, and two years later, BioWare has delivered to us what we craved. Does it live up to our expectations? Let's find out...

There really is something to be said about BioWare's Infinity engine. We've been exposed to the engine for several games now and I think that many of us have taken the graphics for granted. When I sit back and really look at BG2's detail, magnified by the higher resolutions now offered, it brings back the feeling of appreciation I had when I first played the original Baldur's Gate. Since then, a large number of refinements have been made to the engine and interface. Some have been subtle, but some have brought the eye candy and playability to a much higher standard, thus keeping us all coming back for more.

I really feel that BioWare has breathed life into their Infinity engine more than once. With Baldur's Gate II, they've brought even greater detail to the world of Faerun, without the demand of high-end video cards. From the chaotic dungeons of Spellhold to the magnificent gardens of Suldanesselar, one can really lose scope of the real world. They've accomplished what every game on the market hopes to obtain: immersion at its finest.

Probably the most overlooked elements of the game, the sound effects and music in Shadows of Amn contribute to almost every aspect of the game. With a good sound card and surround speakers, dungeon excursions really come to life. For instance, while traveling through the caverns of the Underdark, the music will create an ominous feeling to the place, giving you the sense that you are not alone. The enhancements to gameplay are simply fantastic.

The sound effects are of equal quality. The only drawback that can be found are that some of them have been used in BioWare RPGs previously. For instance, some of the character speech, such as inn and tavern patrons, has been reused. This is hardly a complaint, however, since I would much rather see them work on other aspects of the game than to have spent time refining some of the unimportant dialogue.

I have thoroughly enjoyed many, many RPGs in my life. The Black Isle/Bioware RPGs, with their AD&D ruleset and in-depth storylines, have provided me with probably the most intriguing and immersive gameplay to date. With the release of Shadows of Amn, however, my idea of a good RPG has been redefined. Not only does Baldur's Gate II have the excellent storyline and the intensive gameplay, but it provides a means to be on both sides of the scale between good and evil. How many games have ever included both a good and evil standpoint, each with its own plot and storyline, and additionally given the player control over his own fate? Not many, and it is a welcome addition to RPGs as we know them. I can only hope that future games learn from BG2's creativity.

Whichever path you choose, the gameplay will keep you on your toes. There are plenty of dungeons to scavenge, artifacts to plunder, spells to cast, and adversaries to overcome. There are even strongholds for your character to gain, oversee, and manage. Overall, Baldur's Gate II provides everything that an RPG should be and then some. To say the gameplay is anything less than superior would be a lie. Period.

Before going over the replayability aspects of Baldur's Gate II, I'd like to resurface one of the disappointments I have had with this area in previous Black Isle/Bioware RPGs. The experience cap has always been something that annoyed me. The original Baldur's Gate limited your character to a meager 89,000 experience points and the recently released Icewind Dale kept you at 1,801,000. I understand the need for some sort of advancement restriction due to possible expansions, but I don't think we should forget the idea behind a role-playing game. Character advancement and customization are the most critical aspects to any RPG. Suppressing a character's potential only keeps people from coming back for more.

Luckily, Shadows of Amn raised the experience cap to 2,850,000, which gives you a substantial amount of power. After a series of games with low experience caps, this comes as a welcome upgrade. However, this isn't what makes Baldur's Gate II the game of games when it comes to replayability. With numerous class-specific quests to embark on, class-specific strongholds to conquer, subplots for each NPC party member, a plethora of new magical items and spells to find, and both a good and evil storyline, Baldur's Gate II is quite possibly the most replay-worthy game I have ever played.

In the many weeks that I have been playing Shadows of Amn, I've only encountered two bugs. I'm not really sure that the first one is even a bug, it could just be a driver incompatibility. When I initially installed the game, I had to run the GLSetup program in order to get my ATI Radeon to work properly. The second bug was brought to my attention when I tried using the effect of one of the items included with the Collector's Edition, Vhailor's Helm. It simply wouldn't work. Other than that, my BG2 gaming has been free of bugs, with only the occassional misspelling or grammar error in the dialogue of the game.

Baldur's Gate II: Shadows of Amn is an absolute masterpiece. If you are interested in AD&D or role-playing games whatsoever, then this game is a requirement to your collection. Hell, this game is a must-have if you are simply human. I will warn you, however, your expectations of what a good game really is will be redefined. You probably won't see another game quite like Baldur's Gate II until... well, until Neverwinter Nights.
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Icewind Dale Review

Before beginning this review, I would like to bring forth a little history of the game developers known as Black Isle and their repertoire of released games. In 1997, the company released Fallout, a game that started a running title of "RPG of the Year". The year after, using BioWare's Infinity engine, they released Baldur's Gate, bringing to every RPG and AD&D fan alike a revolutionary mix of excellent graphics and fantastic gameplay. The game would go down in history as 1998's "RPG of the Year".

Following the success of Baldur's Gate, Black Isle released yet another AD&D-based game, once again using the Infinity engine, called Planescape: Torment. This time, Black Isle took the graphics and gameplay of Baldur's Gate and added a storyline unequaled in any other game of its time. As the game progressed, there was an incredible sense of immersion, slowly unfolding the story and revealing areas of the character's past. It came as no shock that this impressive game once again gave Black Isle their "RPG of the Year" award for 1999. Now, in the year 2000, Black Isle has released Icewind Dale. How does this new title compare to its earlier contenders? Let's take a look...

BioWare's Infinity engine has made some additional progress since Baldur's Gate, giving Icewind Dale a familiar, yet more sophisticated look. One nicely added touch is the size of some of the adversaries in the game. Ettins, cyclops, and giants take up much more screen room in relation to your characters, adding an additional sense of realism to the game. Weapon effects, ranging from diseased halberds to flaming sling bullets, are also a welcome addition. Along with weapons, spells have also been given additional effects that didn't exist in Baldur's Gate. With the advent of a summoning restriction (you can only summon six creatures to your aid in Icewind Dale, whereas previous Black Isle RPGs didn't have a limit), combat is considerably fluid and only when letting loose a barrage of heavy spell casting and executing multiple weapon effects does the action slow down whatsoever.

One significant difference between the graphics of Baldur's Gate and Icewind Dale is their cinematics. This is one place that Icewind Dale truly shines. Throughout the game, you slowly unravel more of the story, narrated by an unseen reader out of an ancient tome. These cinematic sequences dazzle the eyes with candlelight flickering upon the pages of the book and the turning of each page in perfect animation. Together with the captivating storyline, the cinematics could almost be considered hypnotic at times.

Overall, BioWare's engine is a stable and excellent piece of work, but it does have a few drawbacks to its design. Most of these drawbacks can be attributed to the 640x480 resolution in a two-dimensional world that the engine has produced since its beginning. It's a bit behind the times and will hopefully be enhanced in future Black Isle RPGs.


The music of Icewind Dale does an excellent job of keeping you immersed in the game. While visiting towns and villages, you will hear some very soothing and tranquil music. Once an enemy approaches, however, the music changes to a very uplifting and aggressive overture of drum beats that pull you into combat.

Sound effects add a very distinctive part to the game. Baldur's Gate veterans will notice the large increase in character voices that they are able to choose from when creating new characters. Adventuring sounds, such as the subtle sounds of footsteps in the distance, the chirping of birds, or the sound of the wind rolling across the snow have been added to enhance outdoor traveling. The creaking of bones when you battle the undead and the hiss of an approaching lizard man are just two examples of additional dungeon delving effects. Overall, I'm very impressed with the ambience that both the music and sound effects create.

Although small, there are a plentiful number of refinements in Icewind Dale's gameplay over that of its predecessors. Some of these are entirely new options and some are the removal or correction of annoying issues in Baldur's Gate. For example, in Baldur's Gate, you could pause the game at any time, but if you were to change to a different screen, say a character's inventory, the game would automatically unpause. This is no longer true in Icewind Dale, and it is a welcome change. Also worthy of note is that the map screen's functionality has been altered slightly. In previous Black Isle RPGs, the game would automatically pause when viewing your current location's map. Now, in Icewind Dale, you can watch your characters travel while viewing the map, thus enhancing your ability to catch any pathing problems your characters might experience.

One of the largest gameplay annoyances of Baldur's Gate was the seemingly endless expanses of wilderness that you would be forced to tread through in search of some sort of excitement or adventure. You do very little outdoor traveling in Icewind Dale (manually anyway). The vast majority of your gameplay resides in dungeons, towers, and caves spread across Faerun. Being a fan of dungeon excursions, I found this difference much more pleasing than trying to cover empty ground in an outdoor zone.

The interface hasn't changed a whole lot from previous Black Isle RPGs, other than some minor tweaks to the icon appearances. I'm not implying that this is a detriment, however, as the interface is one distinguishing characteristic of these games that I have been impressed with from the beginning. It's very simple to navigate through different aspects of the game, as well as use certain items in your inventory, perform various skills, or cast spells. Rest assured, Icewind Dale has only improved upon earlier ease in this facet of the game.

Somewhat of a disappointment, Icewind Dale does fall short in this area. The problem with the replayability of this game can be attributed to both the experience cap that Black Isle has enforced and the (for the most part) linear storyline. Although not nearly as bad as Baldur's Gate, Icewind Dale still thwarts your efforts to build ultra-powerful characters by replaying the game through multiple times. For those of you who aren't aware of this problem, Baldur's Gate capped experience at a meager 89,000 points (161,000 for TotSC owners). Icewind Dale did increase this to 1,801,000, but that doesn't even allow for your mages to memorize eighth or ninth level spells. I imagine this measure was taken in anticipation of a future sequel, but it is annoying nonetheless.

Saying that the game's storyline causes its replayability to be diminished may appear to be contradicting myself. Previously, I stated that the story line was captivating and one of Icewind Dale's strong points. I still feel this way, but what the storyline does for a person the first time through the game compared to the second and third is very different. The game travels a very straight path and there are very few deviations from it, aside from a small handful of side quests. Overall, once you've played the game through once, there are very few reasons to start again from the beginning other than to cap your experience for all characters or to obtain more loot.


Icewind Dale is not without its share of problems. During the course of the game I did run across a few bugs, though scant. There are some problems in a couple of particular quests, such as the quest given by Orrick the Grey in Kuldahar to find a book on Mythal Theory. When I completed the quest using the release version of the game, I was given some sort of error along the lines of "No Valid Replies or Links". This has been addressed in Black Isle's latest patches, but it was an annoying bug nonetheless. Additional quest bugs do exist in the release version and some of them are even plot spoilers as they update your journal with more information than they should. Aside from bugs, the game runs pretty well in terms of lockups and memory leaks (which plagued the release version of Planescape: Torment). I only remember having to restart my PC once and that's having played through the entire campaign twice. Keep in mind this is in single-player mode though, and there may be additional lockups for multi-player.

Icewind Dale is an extremely fun and addictive game, providing challenges for the beginner as well as for veterans. It has taken Baldur's Gate to a new level of excitement and built upon the weaknesses of its predecessors. Even though I didn't score the game very high overall, this was only due to the lack of replayability and the bugs I encountered. Despite these problems, I would highly recommend this game to anyone who possesses an interest in RPGs and would consider it a necessity for those who have played and liked previous Black Isle RPGs. In my opinion, this game has a very good chance of becoming yet another "RPG of the Year" for Black Isle, depending on the success of Baldur's Gate II: Shadows of Amn which is slated for release this month.