Pillars of Eternity II: Deadfire Patch v1.2.0 Live

The previously detailed patch v1.2.0 for Obsidian Entertainment’s Pillars of Eternity II: Deadfire is now live with its official mod support, performance improvements, several useful new features, a heap of fixes and, of course, balance adjustments. The full patch notes are rather extensive, but here’s something to get you started:

New Features

  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager has been added to the settings on the Main menu.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions’s relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes

  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast’s Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
  • Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
  • Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.

Companions/Crew

  • Players can no longer pickpocket their party members that aren’t in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
  • Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
  • Xoti no longer gain’s anti-Eothas disposition when talking to Waenglith.

User Interface

  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
  • UI windows related to Pillars I Histories are now layering properly.
  • The options menu and News Feed are now layering properly.
  • Fixed an issue where journal entries could be sorted incorrectly.
  • Fixed an issue where clicking a crew member’s name in conversation would open an inspection window for the crew member.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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