Pillars of Eternity II: Deadfire – The Forgotten Sanctum DLC Overview

Obsidian Entertainment already released two pieces of DLC for their pirate-themed RPG Pillars of Eternity II: Deadfire – Beast of Winter and Seeker, Slayer, Survivor. And now we know that the final paid DLC for the game should be launching on December 13, 2018. Entitled The Forgotten Sanctum, the DLC will allow you to traverse an expansive dungeon, encounter plenty of high-level challenges, and deal with Eora’s top wizards.

At the same time, the game will receive a free 4.0 update that will introduce a couple of new features, several new god challenges, and two mega bosses. This Fig update has all the details. Check it out:

The Forgotten Sanctum

When a violent tremor shatters the islands of the Deadfire, the greatest wizards in Eora seek out the aid of the Watcher. The archmage Maura has vanished into the depths of a newly opened dungeon located in the Black Isles and threatens to awaken what lies forgotten there. Follow Maura’s trail and determine the fate of one of the Deadfire Archipelago’s most closely-held secrets.

  • Traverse an expansive dungeon built into the flesh of a sleeping god.
  • Encounter the highest-level challenges yet faced by the Watcher and their companions.
  • Scheme with or defy the wills of Eora’s most powerful wizards.

You’ll have a chance to take your Watcher and their crew to the Forgotten Sanctum on December 13th, 2018!

Patch 4.0 Preview

Alongside the release of “The Forgotten Sanctum”, the Deadfire team is releasing a new update with patch 4.0. As the team has done with every major update, they’re happy to bring new features to Pillars II. Some of the new features that will be arriving with patch 4.0:

  • One additional sub-class per class – That’s right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!
  • Respawning ships on the world map – The ships of the Deadfire will no longer be gone forever once defeated. They’ll now respawn, giving you the ability to attack, loot, and take down again.
  • New Magran’s Fire Challenges:
    • Ondra’s Challenge
      • Storms are larger, faster, and more frequent in the Deadfire now.
      • Enemy Captains are increased in rank and travel faster when chasing the Watcher
    • Wael’s Challenge
      • All numbers become ??? with the exception being item count, party character Attributes, Skill, and Level.
    • Woedica’s Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only “Prepared Meals” will recover Injuries and Resources.
  • Two new Mega Bosses
    • The Wizard Savant
    • The Infernal Construct

Console Update

We know you have questions about the console version of Deadfire and we promise we’ll have more information on that in the next update. Though rest assured that it is still coming to Xbox One, PlayStation 4, and Nintendo Switch!

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 10020

Leave a Reply

Your email address will not be published. Required fields are marked *