Planescape: Torment

Feargus Urquhart Interview

Despite not releasing any new RPGs in 2022, Obsidian Entertainment has had a pretty good year. And if you’d like to know whether this is the studio’s new direction or just some fluke, you might want to read this recent…

Adam Heine Interview

Adam Heine, who you may know as one of the developers on Planescape: Torment and the lead designer on inXile’s Torment: Tides of Numenera, is currently employed as a senior narrative designer over at Digimancy Entertainment. And if you’d like to…

Black Isle Studios Retrospective

While this PC Gamer retrospective dedicated to Black Isle Studios and their games is unlikely to tell you anything you don’t already know about the legendary RPG developer, it’s still a nice opportunity to sit back and reminisce about the…

PC Gamer’s Best PC RPGs

The editors over at PC Gamer have assembled a fresh list of what they consider to be the best RPGs currently available on PC. The list includes over 40 titles, so there’s a good chance it contains something you haven’t…

Colin McComb Interview, Part 3 – Matt Chat

The third and final installment of Matt Barton’s interview with Colin McComb is primarily focused on inXile Entertainment’s Torment: Tides of Numenera and that game’s attempt to become a worthy successor to Planescape: Torment. Apart from that, we get a…

Colin McComb Interview, Part 2 – Matt Chat

Last week, we got a chance to check out the introductory part of Matt Barton’s chat with Colin McComb that was focused on McComb’s early career and his current projects. And now we can follow that up with an insightful…

Colin McComb Interview – Matt Chat

Colin McComb, a prominent game designer who worked on a number of high-profile pen and paper RPG settings including Planescape and Dragonlance, as well as a few notable video games (Fallout 2, Wasteland 2, Planescape: Torment, Torment: Tides of Numenera),…

George Ziets Interview, Part 4 – Matt Chat

The latest episode of Matt Barton’s Matt Chat show features the fourth part of Matt’s interview with George Ziets. This time around, the interview revolves around compelling villains, unorthodox RPG settings, save-the-world stories, and more. It also covers the turbulent…

George Ziets Interview – Matt Chat

During the previous episode of Matt Barton’s Matt Chat show we got a sneak peek of Matt’s interview with George Ziets, a video game designer you may know for his contributions to Neverwinter Nights 2’s Mask of the Betrayer expansion,…

A History of Isometric CRPGs Video Series

We’ve stumbled upon a new “A History of Isometric CRPGs” video series on YouTube, which currently offers seven installments that focus on Fallout (episode 1), Fallout 2 (episode 2), Baldur’s Gate (episode 3), Baldur’s Gate: Siege of Dragonspear (episode 3.5),…