Planescape: Torment

Colin McComb on Planescape: Torment

With the writing stages of Wasteland 2 wrapped up, Colin McComb muses “what’s next” and looks back on his career, highlighting his work on Planescape: Torment. But that’s not really the point of this post. The point is that of all…

Chris Avellone Interview

Gamasutra is offering a four-page-long chat with Obsidian’s creative director Chris Avellone, on subjects such as crowdfunding, Project Eternity, Planescape: Torment, Fallout: New Vegas and writing in videogames in general. In other words, the usual subjects. Here’s a snip: I’ve…

Chris Avellone Interview

IndieRPGs.com is offering an interview with RPG veteran Chris Avellone, currently busy at work on inXile’s Wasteland 2 and Obsidians’ Project Eternity, which focuses mostly on his work on Planescape: Torment. Here’s a couple of snippets: Could you elaborate on…

Planescape: Torment Podcast Post-mortem

No doubt partially inspired by all the recent talk of a spiritual successor to the title, the folks at Eurogamer have put together a podcast post-mortem for Planescape: Torment, helped by the title’s lead design Chris Avellone, writer/designer Colin McComb,…

Black Isle Studios Revival Incoming?

Word has quickly spread of an upcoming rebirth of the famous RPG developer, Black Isle Studios, after the appearance of a brand new web site featuring the classic logo, updated Facebook and Twitter pages, and the portentous words “Black Isle…

Chris Avellone Podcast Interview

Videogame-focused blog Emergency Broadcast System is offering an extensive podcast interview with Obsidian Entertainment’s chief creative officer Chris Avellone. In about 48 minutes of interview Chris touches upon subjects such as the conflict between storytelling and freedom, Alpha Protocol’s reception,…

Overhaul Games Might Do a Planescape: Torment Enhanced Edition

Once the Baldur’s Gate and Baldur’s Gate II Enhanced Editions are behind them, Overhaul Games has revealed that they’d like to pursue a Planescape: Torment Enhanced Edition afterward. From Trent Oster’s tweet: We want to do Planescape: Torment after the…