Planescape: Torment

Armchair Arcade’s Top Ten CRPGs

We haven’t covered a “top ten” list of role-playing games for quite some time now, so I thought I’d send you over to this list on Armchair Arcade where CRPG enthusiast Matt Barton actually has decades of experience to back…

Picking Favorites

Lists are one of those things we’ll never run out of anytime soon, and Matt Barton, of Matt Chat fame, has put online his Top Ten CRPGs which includes classics like Might & Magic VI: The Mandate of Heaven, Planescape:…

Chris Avellone Podcast Interview

In one of their podcasts the folks at Playable Character interview Obsidian co-founder and creative director Chris Avellone. So to listen Chris talk at lengths about how he got into the videogame industry, his work on Planescape: Torment and Fallout:…

Chris Avellone Interview

Obsidian Entertainment’s Chris Avellone continues to field questions about his video game development history around the web, and this time the RPG veteran has been quizzed by the folks at Memory is Fiction. Narrative design seems to be the theme…

Chris Avellone Interview

Yet another interview with Obsidian Entertainment creative director and RPG-developing veteran Chris Avellone has surfaced on the Internet, and this time it’s Nightmare Mode asking the questions. By far the most interesting tidbit in this Q&A is the suggestion that…

Rolling Your Own

Rampant Games’ Jay Barnson writes on character generation on his blog, and why he doesn’t consider it an integral part of the role-playing experience. Here’s a snippet: One character that I’d created but never played ended up getting (loaned) to…

Chris Avellone Interview, Part One

The first installment to a multi-part interview with Obsidian Entertainment’s Chris Avellone is up at the Will Ooi blog (and mirrored on Gamasutra, as Willooi’s site doesn’t function for various European locations), and as is usual with MCA Q&As, it’s…

Chris Avellone Comments on Planescape: Torment Return

Following Feargus Urquhart’s ponder of a possible Planescape: Torment return and our editorial on the subject, we approached Torment lead designer Chris Avellone to get his thoughts on a return to the Planescape universe and/or a sequel to Torment itself: The…

Scott Everts Interview

The latest developer interview on the Bethesda Blog is with Obsidian’s Scott Everts, a veteran with an impressive pedigree whose last project so far has been New Vegas’ DLC. Here’s an excerpt: You’ve gone from being a Level Designer on…

GB Feature: Torment Need Not Be Eternal

In a new three-page “Torment Need Not Be Eternal” editorial, contributor Eric Schwarz examines Planescape: Torment’s legacy, as well as what sort of place a sequel might have – or wouldn’t have – in today’s games industry. Planescape: Torment, then,…