Planescape: Torment

Chris Avellone Interview

Iron Tower Studio’s Vince D. Weller has posted a very interesting interview with Obsidian’s co-founder and creative director Chris Avellone on the theme of choice & consequence. Examples are drawn from Alpha Protocol, Planescape: Torment, the canned Interplay’s Fallout 3…

Ten PC Franchises OXM Wants on Xbox 360

I’m not even sure that I should mention this article for fear that it will give someone, somewhere, the inkling that bringing franchises like Planescape, System Shock, and Vampire: The Masquerade to the Xbox 360 is a great idea, but…

Remembering… Planescape: Torment

It’s been awhile since we’ve seen a retrospective for Black Isle’s finest masterpiece, so it’s great to see Thunderbolt sharing their fond memories and providing an analysis of the RPG’s strengths in this “Remembering… Planescape: Torment” piece. There’s a lesson…

The Unbroken Circle of Zerthimon

A new blog entry by Incubator Games creative lead Radek Koncewicz on Gamasutra eloquently covers the intricacies involved with studying the eight circles of Zerthimon with the help of our Githzerai companion, Dak’kon, in Planescape: Torment. Radek goes on to…

With Friends Like These…

In a piece entitled “With Friends Like These…”, Games On Net profiles some of the most memorable companions we’ve adventured with across Black Isle and BioWare’s catalogue of RPGs, including Fallout’s Dogmeat, Baldur’s Gate’s Minsc and Boo, Planescape: Torment’s Morte,…

The Infinity Engine Series Retrospective

The editors at Dealspwn have penned a retrospective for BioWare and Black Isle’s popular Infinity Engine-powered titles, during which they look back fondly on the engine that “delivered arguably the best RPGs of all time”. It was a good time…

The Very Important List of PC Games, Part 4

The fourth part of Rock Paper Shotgun’s The Very Important List of PC Games (to be read as “games we like”) is absolutely stocked top to bottom with RPGs and MMORPGs. There’s BioShock (Importanceness: Beyond that of the sea), Deus…

J.E. Sawyer Launches a Blog

After updating his Formspring feed on multiple occasions throughout 2010, veteran RPG designer Josh Sawyer has decided that it would be easier to just open up his own blog. His first entry offers an opposing view to Jeff Vogel’s opinion…

Forgotten Ruins: The Roots of CRPGs – Interplay

Bitmob has moved on to part four of their “Forgotten Ruins: The Roots of CRPGs” editorial series, with this latest entry covering the rise and fall of Interplay. The Bard’s Tale series, Dragon Wars, Stonekeep, Descent to Undermountain, the Fallout…