Planescape: Torment

J.E. Sawyer Social Interview

Obsidian Entertainment designer Josh Sawyer is now a member of social website formspring.me, and has used the platform to start answering several dozen questions from the community. So far, he’s talked about the cancellation of Baldur’s Gate III and Aliens:…

Chris Avellone Blog Q&A, Part Four

Obsidian’s Chris Avellone has returned to his blog to answer another question about game design and provide some tips on how to pitch a new video game. Also, got a lot of questions concerning game pitches recently, and here’s my…

The Gift of Torment

Former GameSpot executive editor Greg Kasavin has kicked off a “Truth, Love, and Courage” blog (the name of which is inspired by the virtues instilled in the second Ultima trilogy), and one of his first articles is a retrospective for…

Chris Avellone Interview

Eurogamer had the opportunity to sit down with Obsidian Entertainment’s Chris Avellone for a hefty four-page interview about a range of topics related to the Fallout series, Alpha Protocol, Aliens: Crucible, the definition of an RPG, and more. Eurogamer: So…

Chris Avellone Interview

The A.V. Club caught up with Chris Avellone at GDC for a lengthy interview about his career, his design philosophy, his work on Alpha Protocol and Planescape: Torment, and his thoughts on role-playing games in general. AVC: I read that you…

Feargus Urquhart Interview

Recruiting firm TS2 has announced their pick for the “Most Successful & Respected” executive producer in the video game industry, and the nod goes to Obsidian Entertainment’s Feargus Urquhart. To commemorate the event, they’ve published an interview they did with…

Born Under A Bad Sign

Eurogamer has conjured up an entertaining four-page article that spotlights the video games that have successfully introduced us to “consistent, compelling, and at least vaguely sympathetic” villains over the years. After referencing Risen as how not to do it, they…

Planescape: Torment Retrospective

Following their Baldur’s Gate retrospective, Resolution Magazine has now decided to give us a two-page history lesson on Black Isle Studios’ timeless masterpiece, Planescape: Torment. Planescape loves to talk. It is a game that awards you with more experience points…

Chris Avellone Interview

Grupo97 has published a pretty good interview with Obsidian’s Chris Avellone, covering such topics as Alpha Protocol, plot complexity, video game scripts, and more. A sampling: You’re a big fan of RPGs, not only as creator but also as a…