Planescape: Torment

GB Feature: Planescape: Torment Subsite Overhaul

Just as we did with our Baldur’s Gate subsite when Beamdog introduced their first Enhanced Edition release, we’ve overhauled our Planescape: Torment subsite to reflect the advancements they’ve made to the classic CRPG in its EE release. These changes include…

Colin McComb Interview

Colin McComb, a veteran video game writer and RPG designer who worked on Dungeons & Dragons, Fallout 2, and Torment: Tides of Numenera among other things, recently had a chat with PCGamesN, talking about the differences between writing for a…

Developers on Writing and Designing RPG Characters

In order to try and figure out how one can go about creating compelling video game characters, the team over at Gamasutra reached out to a number of prominent video game writers. And so now we have this article where…

Josh Sawyer Video Interview

Having started his game-making career at Black Isle Studios in 1999, by now Josh Sawyer is one of the more recognizable names in the role-playing corner of the industry. His credits include Icewind Dale II, Fallout: New Vegas, and Pillars…

Chris Avellone Interview

After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at least a part of it is. Still, the currently available bits can put most complete interviews to shame. These questions, and…

The Best and Worst Boss Fights in PC Gaming

Boss fights are not a thing exclusive to RPGs, but reading this list of great and awful boss fights brought to us by PC Gamer’s editors, it becomes apparent that RPGs do have some of the most memorable bosses in…

The Five Best Years in PC Gaming History

PC Gamer has listed what they feel are the “top 5” best years for PC gaming, and while I don’t think they go back far enough (1985 was a crazy good year for adventure and RPG fans, in particular), the…