Planescape: Torment

Good Side Quest Design – Rules and Examples

Side quests are a pretty important part of roleplaying games. Depending on how well they’re designed, side quests can make any game memorable or boring. But how does one create the former and not the latter? Gamasutra reached out to…

The Best Low-stakes RPG Quests

RPGs are not always about saving the world or making tough decisions with long-reaching implications. Sometimes they’re simply about getting blackout drunk and then dealing with the consequences, or helping a tree get its revenge on a long-dead lumberjack. And…

RPG Design Interview With Vince D. Weller and Mark Yohalem

Iron Tower Studio’s Vince D. Weller and Wormwood Studios’ Mark Yohalem talk about the ins and outs of RPG design with Chris Picone, a freelance writer and game designer, in this extensive interview. Apart from covering such topics like inventory…

Beamdog Is Not Currently Working on a Planescape Game

The recent “Next Level” video dedicated to the Enhanced Edition artisans at Beamdog had a few frames of Planescape-themed concept art and naturally, the eagle-eyed RPG enthusiasts have spotted that, and immediately began speculating that maybe Beamdog is currently working…

The Best RPGs on PC – PCGamesN

Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put together a list of what they think are the 15 best RPGs on PC. And while I can’t really agree…

A Beginner’s Guide to CRPGs

In case any of our readers have only just discovered the amazing world of CRPGs, you might be interested in checking out this beginner’s guide on Nerdable that offers some guidance on how to approach these types of games, what…

Josh Sawyer Interview and Podcast

If you ever wanted to know more about Obsidian Entertainment’s Josh Sawyer and his career than some might consider reasonable, this USgamer feature should be right up your alley. It includes a 70 minute long podcast where the veteran RPG…