Planescape: Torment

Torment: Tides of Numenera Retrospective Podcast

In what seems to be becoming a once every five years tradition(quinquennial, as the fancy people call it), Eurogamer has organized a lengthy podcast with the people behind Torment. This time it’s Torment: Tides of Numenera. The game’s Creative Lead,…

Planescape: Torment Developer Stream with Colin McComb

In a post to GOG.com earlier today, the team announced that inXile Entertainment’s Colin McComb would be streaming footage of him playing through Planescape: Torment – a game he worked on at Black Isle Studios over 17 years ago –…

Chris Avellone Livestream Interview

The one and only Chris Avellone participated in a livestreamed interview with Colm Larkin, the creator of Guild of Dungeoneering from The Irish Game Makers Association. They chatted for about an hour. The trip down the memory lane starts with…

PC Gamer’s Best RPGs of All Time 2016 Edition

People love “best of” lists. Knowing this, PC Gamer has provided a timely update to their best RPGs of all time list. The criteria are nebulous at best, and the genre itself doesn’t do them any favors, but this is…

Josh Sawyer Interview

RPG Codex has published an interview they conducted with Obsidian Entertainment’s Josh Sawyer. It is extremely long and goes into detail about a whole lot of various topics. An interesting takeaway there are Sawyer’s thoughts on what narrative and mechanical…

Just Go Along With It, Okay?

The latest Monday RPG column from Richard Cobbett covers the narrative idiosyncrasies of video role-playing games and how certain titles address them, with varying degrees of success. As always, it’s published on Rock, Paper, Shotgun: I do like it when games at…

WatchMojo’s Top 10 RPGs From the 80s and 90s

WatchMojo.com has compiled a top 10 of Western role-playing games published during the 80s and 90s, which excludes MMORPGs and only includes one title per franchise. The ten nominations include titles such as The Elder Scrolls II: Daggerfall, Planescape: Torment,…

Roles We Take, Roles We Choose

The latest “The RPG Scrollbars” weekly column from Richard Cobbett for Rock, Paper, Shotgun focuses on the way role-playing games implement character roles mechanically into the setting. Specifically, Cobbett investigates the way (a few) developers implement limitations and new opportunities…