Pillars of Eternity

Chris Avellone Community Q&A

Yesterday Kotaku conducted a community Q&A with Obsidian’s co-founder and Chief Creative Officer Chris Avellone, who has recently been working on Pillars of Eternity and Torment: Tides of Numenera, in addition to an unannounced project at Obsidian. The Q&A touches…

Why Too Much Combat Hurts Great RPGs

Using Pillars of Eternity and The Banner Saga as examples of too much combat and confused game design, PC Gamer’s Jody Macgregor argues in an opinion piece that RPGs and titles that put a focus on narrative should de-emphasize their…

Pillars of Eternity Video Introduction

In the event that you haven’t yet checked out the introductory areas of Obsidian’s Pillars of Eternity – or if you simply want to experience them again – I’ll point you over to this new 53-minute entry in Matt Barton’s…

Pillars of Eternity Post-funding Update #94: Patch News

In addition to reinforcing the news of patch v1.04’s release earlier today, the 94th update to the Pillars of Eternity Kickstarter campaign sees Obsidian’s Brandon Adler sharing a few more details about patch v1.05 and their plans to start offering…

Pillars of Eternity Patch v1.04 Released

Patch v1.04 for Pillars of Eternity has been released on Steam and should go live soon on GOG and Origin. The changelog can be found on Obsidian’s website and has seen a few additions since when the first tentative edition…