Pillars of Eternity

Pillars of Eternity: What Makes This a Genius Game?

Two of the editors over at RPGWatch have editorialized about the design elements of Obsidian’s Pillars of Eternity that they feel help it stand out as a “genius game”. An excerpt from each person’s viewpoint: As with a Baldur’s Gate…

Collaborative Storytelling In Pillars Of Eternity

Rock, Paper, Shotgun’s Adam Smith has penned an editorial on collaborative storytelling in Pillars of Eternity, specifically focusing on the ways Obsidian has attempted to marry a tight, arguably linear script with the freedom to play a character truly designed…

Pillars of Eternity Patch v1.03 Changelog

Obsidian Entertainment has published some tentative patch notes for the v1.03 patch for Pillars of Eternity, which they mean to publish as soon as it’s received sufficient testing. The patch contains a number of fixes for critical bugs that have…

Pillars of Eternity Interview

The editors over at IncGamers managed to catch up with Obsidian Entertainment’s Josh Sawyer for a sizeable interview about the newly launched Pillars of Eternity. Topics include the freedom they had on the title thanks to its crowd-funding origin, min/maxing and…