Pillars of Eternity

Pillars of Eternity Rest System Changes Detailed

While I haven’t had enough time lately to compile a proper round-up of Pillars of Eternity’s relevant developer forum activity, this recent tidbit from project designer Josh Sawyer is worthy of a newspost, given it outlines a rather major change.…

Pillars of Eternity Post-funding Update #76: Music

As you’ve probably guessed by the newspost title, the latest post-funding Kickstarter update for Pillars of Eternity concerns the game’s music and its composition, and is entirely penned by audio lead and composer Justin Bell. Here’s an excerpt from it:…

Pillars of Eternity Post-funding Update #75: Animation

In Update #75 over on the official Pillars of Eternity Kickstarter campaign, we learn about the challenges Obsidian has had to overcome when working with the Unity engine, how they take a piece of concept art to completion, some of…

Pillars of Eternity Interviews

We have rounded up a couple of recent interviews with Pillars of Eternity project director J.E. Sawyer, starting with this fairly short article on VG247, which focuses mostly on the Paradox deal: (I think from the end-user perspective it’s not…

Pillars of Eternity Interview

The folks at AusGamers chatted with Pillars of Eternity project director J.E. Sawyer at the GDC 2014, and asked him questions concerning the title’s more open development (when compared to publisher-funded AAA projects), its isometric 2.5D visuals and how they…

Pillars of Eternity Post-funding Update #74: Paradox and Mob Rulers

Following tonight’s distribution and marketing announcement, Obsidian Entertainment has cranked out a 74th update for Pillars of Eternity, with this latest read-worthy piece covering some of the finer details of the Paradox agreement, some of the backer-requested content they’ve created…

Pillars of Eternity Marketing and Distribution Deal Inked

Despite the fact that the game raised millions of dollars for its development, Obsidian Entertainment still needs to rely on someone to market and distribute Pillars of Eternity when it’s ready for public consumption later this year. And that someone…

Pillars of Eternity Dev Q&A

Pillars of Eternity’s executive producer and lead programmer Adam Brennecke has fielded a barrage of fan questions on the official Obsidian Entertainment forums, and as you can well imagine, most of them deal with the upcoming crowdfunded title he’s working…