Pillars of Eternity

Project Eternity Interview

While we wait for today’s update for Project Eternity, I thought you might be interested in reading this interview from GamesIndustry with Obsidian CEO Feargus Urquhart, who talks about things such as the development process, publisher pitches, stretch goals and…

Project Eternity Interview

Website Project Serenity has an interview with Obsidian CEO Feargus Urquhart about the ongoing Project Eternity Kickstarter campaign, which, as of this posting, has raised $1,886,077. The interview tackles a variety of subjects going from Obsidian’s plans for tutorials and…

Become a Part of Project Eternity History!

It’s been just over a week since we launched our ChipIn campaign for Obsidian Entertainment’s Project Eternity, and I can’t tell you enough how much I appreciate the fact that we’ve already raised roughly $1300 of our $10,000 goal. We…

Project Eternity Interviews

We have rounded up three new interviews about Obsidian’s Project Eternity, a return to the roots for the Californian developer, which will feature party-based Infinity Engine-reminiscent gameplay and has been made possible by Kickstarter. Ars Technica chats with project director…

Project Eternity and Characterization

Obsidian Chief Creative Officer Chris Avellone has penned a blog post describing his design philosophy for the characterization of companions. So in terms of companions for Project: Eternity, the process works like so: – Establish the game mechanics for the…

Project Eternity Interview

VG247 had the chance to chat with Obsidian’s creative director Chris Avellone on the Kickstarter-funded Project Eternity, which obviously encompasses both questions on the funding model and the differences in terms of development cycle and the actual mechanics and storyline…