A King’s Tale Final Fantasy XV – Pre-order Bonus Review

7.9/10

Better than a pre-order bonus has any right to be, A King's Tale: Final Fantasy XI is a beautifully-rendered pixel-art rendition of an unseen part of Final Fantasy XV's story. While its simplicity holds it back slightly, it's still well-worth the pre-order.

Pre-order bonus’ are, for lack of a better word, rubbish. If it isn’t some inconsequential mission that adds very little to the overall experience, it’s a goofy costume that you’ll likely put on once for the novelty and then never use again. This is probably a good thing, the last thing we gamers would want is entire quest lines and essentially content locked behind a pre-order bonus. And that brings me to A King’s Tale a brilliant little old school throw back, that I’d have never had the chance to experience had Square Enix not been kind enough to release it free on the PSN store a few weeks ago. Originally available exclusively as a pre-order bonus at GameStop, A King’s Tale is far better than it has any right to be and is definitely worth the couple of hours it’ll take to play it.

A Kings Tale Final Fantasy XV 16 Bit Screenshot 2
A Kings Tale Final Fantasy XV 16 Bit Screenshot 1

Like previous XV supplementary’s Kingsglaive and Brotherhood, King’s Tale follows a part of the XV’s story that isn’t really explored in game, King Regis’s similar adventures in his youth. With admittedly more embellishment and change ups for its bedtime story framing. It’s nothing substantial and doesn’t affect the main game in any way, however getting to see Regis and his group of friends, as well as see Regis and Noct bonding was a tiny but appreciated piece of lore. Couple that with a surprise appearance of an FF classic character, and it’s an extremely light but enjoyable little adventure.

A Kings Tale Final Fantasy XV 16 Bit Screenshot 3

But what seriously impressed me with King Tale was its combat system that manages to be brilliantly simple while also throwing in strategy and challenge, all wrapped in a style and ability system that feels completely faithful to the main game. At its most basic, King’s Tale is a Streets of Rage style beat ’em up, the player has one main abilities light attack, heavy attack, block and roll, all fairly basic, but it’s how the player needs to use each different for each enemy. For instance, the samurai enemies defense can only be broken with a heavy attack, while the skeleton enemies defense can only be broken with a block attack. None of which is entirely difficult until you start to throw all the different enemy types and their unique defenses together, the game has a great variety of enemy types, making fighting a large group of them far more challenging and varied than first thought. Add to that partner ability that works similar to the techniques in XV and armatization mode that again works like in the main game, and you have a little hour and a half long blast from start to finish.

A Kings Tale Final Fantasy XV 16 Bit Screenshot 4

Couple the fun gameplay with some charming and well done sprite work on both player and enemy characters, with nice little details in character animations and dialogue models. A nice variety in locations ranging from Insomnia, grasslands, desert and caves over its bit size campaign. A surprising amount of cutscene and dialogue sections really do round out A King’s Tale into something with far more polish and care than it really has any right to as a simple pre-order bonus. Completing the game’s hour or so campaign unlocking dream sequence mode that essentially acts as challenge mode, that adds maybe another hour to the overall length. There’s also trophies to get for completionists.

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Adam Whiles
Adam Whiles

His favorite games are no hall of fame classics. Lover of the bizarre and weird, cult classics and anything Japanese are his bread and butter. He'd sooner have another game from Yoko Taro, than Halo or Uncharted. He believes in the immense potential for video games and the stories they can tell.

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