Reviews

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Majesty 2: The Fantasy Kingdom Sim Review

While not quite as fun and novel as the original Majesty, Majesty 2: The Fantasy Kingdom Sim can still offer you roughly 30 hours of entertainment across a 16-mission campaign and some custom scenarios on top of that.

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Fallout 3: Mothership Zeta Review

The fifth and quite possibly last DLC pack for Fallout 3, Mothership Zeta is repetitive and downright boring, even despite its imaginative premise asking you to escape an expansive alien mothership.

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Puzzle Quest: Galactrix Review

A new entry in the curious subgenre that combines RPGs with match-3 puzzles, Puzzle Quest: Galactrix is devoid of all the charm of its predecessor. It's simply dull, and its gameplay is lifeless and repetitive. Avoid it unless you really like match-3 games that take you around 30–40 hours to complete.

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Fallout 3: Point Lookout Review

Point Lookout, the fourth DLC pack for Fallout 3, lets you explore a visually impressive and atmospheric and atmospheric swamp. But it seems to forget that exploring swamps isn't a lot of fun.

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Aztaka Review

An interesting blend of an RPG and a platformer, Aztaka is certainly unique and a joy to look at, but it lacks a lot of expected polish, stemming from this being the developers' debut project. Still, despite that, the game is pretty fun, and there's even a demo you can try for free to see if this is something you'll enjoy.

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Fallout 3: Broken Steel Review

Fallout 3's fourth DLC pack, Broken Steel, expands the game with some decent Enclave-themed content while also introducing new ways to advance your character. It features tough combat and plenty of new stuff to see and do. And while it's linear, goes too heavy on the combat and has a sort-of tacked on feel to it, overall it feels like a solid DLC package.

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Neverwinter Nights 2: Mysteries of Westgate Review

A premium adventure pack for Neverwinter Nights 2, Mysteries of Westgate is very gloomy, doesn't have much of a story, and offers minimal interactions with your companions. But if you enjoy competent campaigns that go heavy on side quests, chances are you'll enjoy this one. And you won't even need to purchase either of the official expansion packs to play it.

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Fallout 3: The Pitt Review

The second DLC pack for Bethesda's Fallout 3, The Pitt, features enough content for roughly 5 hours of gameplay. It introduces some new equipment to wear, new zones to explore, and new quests to complete, but all that new stuff somehow ends up feeling a lot like the old stuff.

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Drakensang: The Dark Eye Review

A solid, if somewhat flawed, cRPG, Drakensang: The Dark Eye is elevated above its competition by its excellent ruleset, fleshed out setting, and good quest design. The Dark Eye has been the biggest German pen-and-paper RPG for a while now, and so and opportunity to see and experience its digital adaptation is quite welcome. Even if that opportunity comes with a lacking combat system, somewhat forgettable storyline, and too much walking.

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Neverwinter Nights 2: Storm of Zehir Review

Even though it's an actual official expansion, Storm of Zehir feels more like a third-party premium module for Neverwinter Nights 2, and not one of the good ones either. Dull, easy, sloppy, and lifeless - there's very little here to keep you entertained. It does do some new things with the overland map, and introduces a fresh trading system.