Ch1 Volcano Keep The Test of Master Ignatius – Risen

This guide will help you complete the quests related to the test of Master Ignatius inside Volcano Keep during Risen’s Chapter 1. It comes with detailed quest descriptions and a handy map.

Chapter 1 Volcano Keep The Test of Master Ignatius Quests Map

risen volcano keep the test of master ignatius map
  1. Master Ignatius
  2. Library
  3. Room with anti-magic crystal
  4. Room
  5. Room with telekinesis crystal ball
  6. Treasury room
  7. Room with levitation crystal ball
  8. Room with open locks crystal ball
  9. Large hall
  10. Room with transformation crystal ball
  11. Room with magic crystal
  12. Room
  13. Master Abrax
  14. Master Pallas
  15. Nathan’s corpse in the ruins

Chapter 1 Volcano Keep The Test of Master Ignatius Quests

Overview

During this test of Master Ignatius you’ll gain your first magic crystal, the crystal of fire.

  • The Test of Master Ignatius
  • The Crystal of Fire
  • The Gate to the Keep

The Test of Master Ignatius

As you approach Master Ignatius (#1), he’ll commend you for your work and exposure of Aric. As a result, he’ll want to show you something so that you can begin with his test. Once you arrive in the library (#2), he’ll suggest that you read the books around.

There are several books that you can read, three in total. Make sure to tell Rufus to move away so that you can read the book he’s been reading as well. After you’re done, tell Ignatius about it. However you aren’t really done yet, and you’ll have to search for more books. In the library (#2) you’ll notice two iron rings on the northern wall. Pull one of them to have a secret door open.

As you descend down the path, you’ll reach a secret part of the library. You should have lockpicking skills and open the door at #3. There will be a bookstand, a key and a healing scroll in that room. Now head back out and continue to the main chamber at #4. There’s a bookstand in there, so read that one as well, pick the book “On Rune Magic” on the right bookshelf and then head into the room #5.

That room contains a chest with a few helpful scrolls, along with a crystal orb which allows you to cast spell telekinesis. Use the spell to push the button on the wall above the door that leads to the room #3 (facing from the room #5). Note that to get into room #6, you actually need a ranged weapon because the crystal in the room prevents you from using magic. As such, just use your bow/crossbow (any will do) and point at the button to open it. It only contains two chests which can be looted.

Next thing to do is head into room #7. On the way to it, there’s another bookstand so read that one too. The next room has a crystal orb of levitation, a bookstand and a chest with some minor loot. Also, there’s a hole on the floor. Fall through it and you’ll find yourself in room #7, but lower floor. Examine the bookstand and the chest, and then move onto the room #8 lower floor as well. You’ll find a crystal orb of opening. It’s used to open any lock in the game apart from those that are opened by specific keys. Anyway, you can use that spell to open anything for which you do not have enough lockpicking skills. You should also find the book “On Magic Crystals”.

After exiting from room #8 lower floor, explore the large hallroom (#9) to find seven bookstands and read them all. Next thing to do would be to get to room #10. From room #7 upper floor, use levitation and fly over the gap from #8 upper floor to #10 upper floor. There’s a crystal orb of polymorph there and it will come in hand to go through that hole that leads to room #5. There are also some bookstands and chests, feel free to examine those.

The room #11 can be opened by pulling one of the iron rings found in the adjecent room. You’ll have to fight a skeleton and there are two more bookstands and a chest that contains a magic crystal. Keep this item as it’s very valuable in chapter 2. You can’t explore the room #10 lower floor (the one with the red flame gate) because it’s protected by powerful magic which you can destroy in later chapters. There’s also a nautilus transformation rune on one of the shelves in the hall (#9). Use the telekinesis from room #5 to reach it.

Having explored everything, take the open lock spell (room #8, lower floor) to open the door at #12. Then take the nautilus transformation spell (by levitating from room #7, upper floor, to room #10, upper floor) to cross the hole. In the room after #12, there’s another bookstand. Soon enough you’ll also meet Master Abrax (#13). You can take a test from him now (The Test of Master Abrax), or you can do it later on, it doesn’t matter. Use the lever and you’ll be back onto surface again.

Ignatius will be waiting somewhere around #1, on the bench. Talk to him and tell him that you’ve read all the books. He’ll be pleased to see truth in your eyes and this quest ends with 250 experience and the achievement Wise Man. In addition, you’ll need to work crystal magic and as such you’ll get a new quest to find a novice, Nathan, who has disappeared into the wilderness with the crystal of fire. You can also ask him to open the main gate for you, to which he’ll agree, giving you 25 experience as well in the process.


The Crystal of Fire

The next quest started by Ignatius (near #1, on the bench) has you searching for a novice Nathan who disappeared into the wilderness with a powerful crystal of fire. Head to Pallas first (#14) and tell him about the gate.

The area that you need to reach is located at #15. Beware because you’ll have to fight a war cricket. It can block your melee attacks and hits for a good amount of damage. The temple itself has only two gnomes. You should head to the room to your right and use telekinesis on a lever on the otherside. The door will be open and the trap will subside. There will be another gnome on the other side. Pick up the rune from Nathan’s corpse, loot the chest and go back to Ignatius.

Ignatius will be impressed and you’ll earn 300 experience for your efforts. This test is complete.


The Gate to the Keep

This mini-quest is auto-completed once you talk to Pallas (#14) about the gate. Since Ignatius told you that you’re free to leave, Pallas won’t object and will open the gate for you, giving you 100 experience in the process.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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