Ch2 Faranga Island Teleport Stones – Risen

This guide will help you locate the fourteen teleport stones you can use to get around the island faster. You’ll start finding them in Risen’s Chapter 2 and will be using them throughout the rest of the game.

Teleport Stones Map

risen chapter 2 teleport stones map
  1. Volcano Keep
  2. Harbour City
  3. Northeastern Temple
  4. Bandit’s Camp
  5. Southern Ruins
  6. Southeastern Coast
  7. Eastern Temple
  8. Western Ruins
  9. Northern Temple
  10. East Coast
  11. Southwestern Ruins
  12. Plains Temple
  13. Eastern Volcano Caves
  14. Western Volcano Caves

Teleport Stones Overview

Throughout this and future chapters you’ll find teleport stones which are going to reduce the travel time spent. Note that that you can get the ones in chapter 2 in latter chapters as well. There are fourteen teleport stones in total. This quest isn’t really started by anyone, but it appears in your quest log as soon as Mendoza (#1) give you the first stone. Obtaining them all gives 300 experience and the achievement The Traveler. The stones are located all around the island:

  • #1 – Volcano Keep – Given by Inquisitor Mendoza at the very beginning of Chapter 2
  • #2 – Harbour City – Given by Belshwur in Chapter 2
  • #3 – Northeastern Temple – Looted from a (lizard) priest in Chapter 2
  • #4 – Bandit’s Camp – Given by Fincher in Chapter 2
  • #5 – Southern Ruins – Looted from a lizardman in Chapter 2
  • #6 – Southeastern Coast – Looted from a lizardman in Chapter 2
  • #7 – Eastern Temple – Looted from a lizard priest in Chapter 2
  • #8 – Western Ruins – Looted from a lizardman in Chapter 2
  • #9 – Northern Temple – Looted from a lizardman in Chapter 2
  • #10 – East Coast – Looted from a lizardman in Chapter 2
  • #11 – Southwestern Ruins – Looted from a lizardman in Chapter 2
  • #12 – Plains Temple – Looted from a lizardman in Chapter 2
  • #13 – Eastern Volcano Caves – Looted from a lizardman in Chapter 2 (inside the cave system)
  • #14 – Western Volcano Caves – Looted from a lizard priest in Chapter 4 (inside the lower temple)
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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