Ch3 Faranga Island Volcano Keep Quests – Risen

This guide will help you complete the quests in and around the Volcano Keep during Risen’s Chapter 3. It comes with detailed quest descriptions and a handy map.

Chapter 3 Volcano Keep Quests Map

risen ch3 volcano keep map
  1. Master Ignatius
  2. Master Cyrus
  3. Master Illumar
  4. Master Vitus
  5. Steadfast Lizard Warrior
  6. Master Pallas
  7. Master Abrax
  8. Secret library entrance
  9. Lizard intruders
  10. Sirius
  11. The Hall of Flames

Chapter 3 Volcano Keep Quests

Overview

After you tell Inquisitor that the mages won’t cooperate, he’ll open the gate himself and find out what’s going on inside the volcano temple by himself with a handful of warriors of the Order. Talking to him again initiates Chapter 3, but before doing that, head to the monastery to see it being overrun with the lizardmen.

  • Secure the Volcano Keep
  • Orders for the Mages
  • The Lizard Warrior
  • Drive Out the Intruders
  • The Supplies from the Library
  • Sirius has Problems with Abrax

Secure the Volcano Keep

Head towards Master Ignatius (#1) as you clear out any hostilities. He’ll tell you that Mendoza’s plan to open the gate worked, but in doing so he endangered the whole monastery and the holy flame. You’ll receive another quest, Orders for the Mages.

After completing all the other quests on this page, you’ll receive 1000 experience from Ignatius, with the quest complete. Also, the achievement Defender will be awarded.


Orders for the Mages

After speaking to Ignatius at #1, he’ll want you to gather all the mages to the Hall of Flames in order to protect themselves easier. Head out towards the other areas of the monastery and search for them.

Cyrus is found in his usual residence at #2. If you took the key from the bookstand you can also search the treasury below to find a lizardman called Slasher. Just kill him he isn’t tougher than the other scouts and ordinary ones.

Illumar is in his hall of scribes at #3. He’ll point out the ongoing lizardmen raid, but will agree to go to the Hall of Flames.

Master Vitus (#4) will be busy fighting along with Karlsen and William. Talk to him and you’ll receive a quest called The Lizard Warrior. He’ll then head to the Hall with the others.

Unfortunately, Pallas will be lying dead at his post at #6. Loot him for his items which you’ll later return to Ignatius.

Abrax is near the back entrance of the library at #7. After speaking you him, you’ll get two next quests, Drive Out the Intruders and The Supplies from the Library. Tell him to go to the Hall of Flame, to which he’ll agree if you promise him to save the knowledge from the library.

After rallying all the mages, talk to Ignatius again. You’ll receive 750 experience. Additionally, you should give him Pallas’ book so that he can train you in Frost magic. There’s another 50 experience.


The Lizard Warrior

This one is received from Master Vitus (#4) during the lizardmen siege. Vitus has told you that there’s a very powerful lizardman issuing orders to others from the cemetery.

Inside the crypt at #5 you’ll meet a steadfast lizard warrior. Bash his skull and the quest will be over with 400 experience. Report that to Vitus (who’s around Ignatius at #1) to gain 100 more experience.


Drive Out the Intruders

The quest is received from Master Abrax (#7). You’re to go to the library from its secret entrance (#8) and clear it out from the lizardmen.

All the lizardmen intruders are marked by #9. Some of them are alone, while there are a few groups as well. In total, there’s ten of them. Once you’ve killed them all, you’ll receive 500 experience. Report to Abrax in the Hall of Flames (#11) gives 50 additional experience.


The Supplies from the Library

Once you’ve talked to Master Abrax (#7), he’ll send you on a mission to save the knowledge from the library. To enter the library, clear your way to the broken door at #8.

While killing the lizardmen for the other quest, you’ll gradually find all the supplies. In the end, after searching all the lizardmen bodies, you should have Abrax’ notes and three packages of alchemical supplies.

If you continue to #10, you’ll meet Sirius (for some reason if you’re playing as a bandit, you won’t see him here). After finding out that Abrax is totally ignoring him as his student, you can give the notes and supplies you found to him so that he can finally get Abrax’ attention. After they aren’t in your possession anymore, you’ll get 500 experience. Telling Abrax the good news gives 50 additional experience.


Sirius has Problems with Abrax

After talking to Sirius at #10, you’ll learn that his master has been ignoring him. To try and grab his attention, he needs to do something that will impress Abrax.

You can opt to give him the notes and alchemy supplies you found earlier from the lizardmen. Either charge him for 200 coins or just give them away. You’ll receive 500 experience after completing the quest.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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