Risen

Gothic and Risen Series Interview

There’s an interesting interview with Piranha Bytes’ Sascha Henrichs up on World of Games, during which the 3D environment artist tackles a considerable number of questions about the work he has done on the Gothic and Risen series of RPGs,…

Piranha Bytes Interview

The folks over at World of Risen have doled out a two-page interview with former Piranha Bytes designer Mathias Filler about a range of topics including the video game business as a whole, his current aspirations, the contributions he made…

Piranha Bytes 15-Year Anniversary Interview and Retrospective

With Piranha Bytes celebrating fifteen years of existence, Gamers.de has slapped up a four-page interview that quizzes the company about their development history and some of the great and unfortunate design decisions that were made along the way: Gamers.de: A…

Why Risen is One of the Best RPGs in Recent Years

While most publications are understandably focusing their attention on its pirate-themed sequel, Piki Geek’s Derek James has an editorial on why he considers the original Risen one of the best RPGs in recent years. Here’s a snip on Piranha Bytes’…

Risen is Now DRM-free on Amazon and Steam

Risen’s TAGES-based DRM has been a thorn in our sides for nearly two-and-a-half years now, particularly for those of us who reinstall our operating system on a regular basis and therefore burned through the three-activation limit in no time. But…

Can I Craft That For You?

For a new blog entry on Gamasutra, our own Eric Schwarz provides an analysis of the crafting systems that have been made available to us in both single-player and multiplayer RPGs, including those found in World of Warcraft, Risen, Sequence,…

GB Feature: Risen Walkthrough, Equipment Database, and More

We unfortunately didn’t have the manpower to kick out dedicated subsites for the Gothics years ago, but we didn’t want to miss out on another generation of Piranha Bytes’ open-world RPGs. As such, we’re pleased to announce that we’ve just…

Piranha Bytes Interview, Part One

Russian fansite Risen2.ru had the chance to talk with Piranha Bytes artist Sascha Henrichs, and luckily for us, offers an English-translated version of this chat, too. The interview’s first half deals mostly with generic non-gaming-related questions, with the second part…

Piranha Bytes Interview

In addition to some comments from Piranha Bytes co-founder Michael Hoge about the lackluster reception to JoWooD’s Arcania: Gothic 4 and the fact that the Gothic rights revert back to them next year, Eurogamer has posted a three-page interview with…