The latest Sons of the Forest patch has just gone live, adding a number of cool and much-requested features. Chief among these is the log sled, which finally makes its triumphant return. It was present in the first game, and many veteran players immediately noticed (and lamented) its absence. Kelvin’s back will finally get a break — although you can now order him to fill the log sled, so maybe not. Tree regrowth, another feature players have been asking for, has also been added in this patch, as has a new “advanced cooking system”. You can check out the full patch notes below!
Sons of the Forest Patch 05 Notes
Hey Everyone,
For this patch we added 2 buildable log sleds, a new advanced way to cook, an option for tree regrowth, the ability to strum your guitar, a new cove area with some beached sailboats, a ton of world detail and environmental improvements and lots more
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Buildable basic and advanced log sled
Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
Findable cooking pots and new advanced cooking system
Can now add tarps to log structures
2 new found footage clips added
Beached sail boats location added
79 new ponds and 34 new lakes added to map
You can now play the guitar
Added Timmy mutated arm to demon battle scene
New wearable clothing item added
New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish
Improvements
Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
Shotgun rail is now on side of gun instead of top to avoid blocking vision
Turtles will now only lay eggs on sand
Muddies will sometimes get bored with the player and run away if not angry
Added Timmy mutant arm visuals to demon boss cutscene
Lowered priority for female cannibals stealing logs
Eagles may now steal dead fish
Throwing dead bodies on spring traps now sends them flying into air
Moldy food and dead flowers added to banquet hall
Timmy will now block the exit to hell cave until after you have defeated the boss demon
Timmy’s jacket will now be ripped after demon boss battle scene
GPS Map updated with latest lakes and rivers
Dead small birds now float in water
Fix for duplicating logs in storage triggers
Knight V improved sheen on pickup
Enforced max server name length
Lobby list performance improved in preparation for an upcoming feature
Improved support for loading into large multiplayer saves and help with structures vanishing
Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
Added localized display names for Points of Interest notifications
Player no longer makes a drinking sound when refilling a container with liquid
3D Printer will once again update the resin volume readout when the printer is refilled
If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
Renamed bunker locations to be clearer when discovered
Improved docks draw distance
Added more tree moss/vines in areas of map
Improved bunker food lighting
Bunker luxury details added; More decorative items, vases, and more dead bodies
Added cooking pot pickup to tech apartment in bunker residential
Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
Kelvin will now choose another tree to chop if a tree structure is placed on it
Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
Added fail
safe protection against enemies falling through world and not deactivating
Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
Current wetness on characters now replicates to multiplayer clients
The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
Fixed small birds flying under the water surface when flying over deep lakes
Fixed a fish bunching up issue
Fixes
Can no longer drink lava
Fixed under lava visuals
Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
Fixed Twins not always turning towards player before taunting
Fixed fingers stuck in standing idle after burning death
Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
Fixed cannibals not staying snapped to tree edge while shimmying around the tree
Fixed bug where cannibals could take dismember damage while blocking
Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
Fixed some cases of cannibals getting blocked by collision at or above head
Fixed muddies having standing collision instead of hunched over
Fixed eating dead squirrels not increasing character fullness stat
Fixed some cases of far snaps for Sitting and Jumping on Rock
Fixed the cave shark sometimes being killed by creepies
Fixed multiplayer client thrown logs not breaking foliage when far away from server player
Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
Kelvin will no longer pickup broken radios
Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
Fixed Kelvin trying and failing to fill item holders that are far above the ground
Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
Fixed context allowing to place a beam with same support on both ends that isn’t an Apex or a Wall
Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
Fixed cutting quarters off dynamic logs sometimes hard to target
Fixed Repair Tool hitbox active while it is equipped
Fixed some wrong settings for quarter log LODs (rendering performance improvement)
Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
Cut down trees with axe tutorial should now only trigger the first time
Battery indicator on the NVGs should no longer disappear after performing certain actions
Fixed flickering/distortion that could appear for some players in late game saves
Increased reflection probe atlas to 4096×2048 (should fix issues where reflection probes could break/show wrong probes)
Burning Puffies should now look correct/not distort
Fix for 3D Printer not showing the correct initial amount of resin
3D Printed Sled can no longer be placed on the crafting mat
Audio
Improved player audio for other players in multiplayer
Added some Timmy voice acting to Gold Room cutscene
Made chainsaw transition to cutting sound faster
Reduced fade time on intro helicopter crash music
Made first look guitar sting 3d
Added beeps to opening helicopter crash
Improved demon boss audio
Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.